Hi Nix --
I wasn't expecting the Spanish Inquisition. But then nobody expects the Spanish Inquisition:
http://www.youtube.com/watch?v=3ZQI0Xm29To
The Steel Works:
That power station building, "PowerHouseNS", never worked correctly for me. For some reason the coal always refused to unload properly.
So, I've provided two options for unloading iron ore, coal (actually, real blast furnaces use coke, but there is no room here for a coking plant) and limestone into the mixing area at the base of the conveyor feed into the blast furnaces:
Either at the the slightly raised level - ProtoLARS.
Or at ground level - LARS.
Take your choice, but if configuring the raised level make sure to mouse click the ProtoLARS, not the PowerHouseNS.
The large Conveyor Gantry is intended to serve the iron ore and limestone storage area.
Further along at both raised and ground level is another LARS and another ProtoLARS tracks for loading and unloading scrap.
_____
The way that I see the Steel Works operating is:
Trainz dump iron ore, coal and limestone into the mixing area (from the raised or ground level).
This is converted into liquid iron in the Blast Furnaces.
The liquid iron is taken to the Continuous Process Strip Mill (the Basic Oxygen Furnace), the upper level in those torpedo cars, together with scrap metal.
Here it is converted into steel slab (yes, for reasons unknown I know Maddy placed steel coil at the loading point).
The slab steel is taken to the Steel Mill and Long Products Mill, where it is milled into a range of products. And yes, the Long Products is tight - but that's part the challenge!
Scrap metal originates either from outside (the Armour transfer Yard), or Steptoe's at Port Ogden South.
_____
I've just tested the iron ore, coal and scrap LARS and ProtoLARS using Maddy's WL&G mill gondola, which is configured to carry all three.
It all works perfectly !~!
I could save and e-mail it to you if you wish?
Phil
Edit:
The trees? Well, in today's environment, one can never be too green.
I wasn't expecting the Spanish Inquisition. But then nobody expects the Spanish Inquisition:
http://www.youtube.com/watch?v=3ZQI0Xm29To
The Steel Works:

That power station building, "PowerHouseNS", never worked correctly for me. For some reason the coal always refused to unload properly.
So, I've provided two options for unloading iron ore, coal (actually, real blast furnaces use coke, but there is no room here for a coking plant) and limestone into the mixing area at the base of the conveyor feed into the blast furnaces:
Either at the the slightly raised level - ProtoLARS.
Or at ground level - LARS.
Take your choice, but if configuring the raised level make sure to mouse click the ProtoLARS, not the PowerHouseNS.
The large Conveyor Gantry is intended to serve the iron ore and limestone storage area.
Further along at both raised and ground level is another LARS and another ProtoLARS tracks for loading and unloading scrap.
_____
The way that I see the Steel Works operating is:
Trainz dump iron ore, coal and limestone into the mixing area (from the raised or ground level).
This is converted into liquid iron in the Blast Furnaces.
The liquid iron is taken to the Continuous Process Strip Mill (the Basic Oxygen Furnace), the upper level in those torpedo cars, together with scrap metal.
Here it is converted into steel slab (yes, for reasons unknown I know Maddy placed steel coil at the loading point).
The slab steel is taken to the Steel Mill and Long Products Mill, where it is milled into a range of products. And yes, the Long Products is tight - but that's part the challenge!
Scrap metal originates either from outside (the Armour transfer Yard), or Steptoe's at Port Ogden South.
_____
I've just tested the iron ore, coal and scrap LARS and ProtoLARS using Maddy's WL&G mill gondola, which is configured to carry all three.
It all works perfectly !~!
I could save and e-mail it to you if you wish?
Phil
Edit:
The trees? Well, in today's environment, one can never be too green.
Last edited: