Largest Route before System Crash?

ozone45212

New member
I have seen another question on what is the largest route, my question is what was the largest route that your system can handle before loading and running it became an issue.

Currently I have an 80 board route with about 10-15 AI trains running to multiple industries.

HP m7250n
Pentium D dual core 2.8ghz
4 meg ram
BFG Nvidia 1gb GDDR3 GTS 250 graphics card
 
My 567Mb 10,000 baseboard TRS2006-PRR Route from Huntingdon-Johnstown, including: Everett-NantyGlo-Phillipsburg-Bellefonte is absolutely huge.

It plays really well on an old Toshiba-Vista OS, 1Gb laptop, with a factory video card.
As well as on a HP-Vista OS, 3Gb Desktop, with a Nividia 8500 video card.

My plans are to run @20 AI trainz from opposite ends to another, using balloon turn-around tracks to recycle the trainz back and forth, using automated switching inbound receiving yards. My freight trains are all 5280' in length, and my passengers are the length of an F7-ABBBA Super Chief, and the PA1 ABBA Super Chief consists (with the end ATSF Observation Car, they average @1700' in length). My trains are generally under 13,222 tons in weight, with 6 locos on the head end, and 4 pushers, on their knees struggling at 20 mph to haul trains over the Allegheny Front Range, on a 1.25% gradient from @ 600' to 2200' above sea level.
 
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I’ve been working on a very large route in TRS2004 for about two years now, and I’ve successfully imported it into TRS2006, TS2009, and TS2010 on numerous occasions as the route progressed.

The route contains 2814 baseboards, and the total CDP file size is over 135 MB. I don’t know how much actual track there is, but the railroad right of way is over 440 miles in length.

The original map contained over 3000 baseboards, but I could not get it to load into TRS2004, so I started chopping baseboards until it worked.

I generated the terrain in Transdem 1.3, in three separate maps and then merged them into one large map.

Track splines were created from route vector data and exported into to the map. All other information, (roads, waterways etc.) was obtained from UTC tiles exported into TRS2004.

I’ve successfully tested the route, in all of the above referenced versions of Trainz, on three computers.

Following are the computer specs:

Desktop 1 running Win XP Sp-3
Intel Core 2 Duo 3.16GHz E8500 processor
Nvidia GeForce 9800 GT graphics 512 MB memory
4 GB ram

Desktop 2 running Win XP Sp-3
AMD Athlon 64 3700 San Diego 2.21GHz processor
Nvidia GeForce 7600 GT graphics 256 MB memory
2 GB ram

Dell 1720 Inspiron Laptop Running Windows 7 Home Premium
Intel Core 2 Duo 2.00 GHz
Nvidia GeForce 8400m GT 256 MB memory

The 2 desktops are homebuilt.

The name of the route is the Western Maryland Thomas Sub Division which ran from Cumberland Md to Webster Springs W Va., and was primarily a coal and timber road. The Thomas is over 250 miles long and includes the former Mower Lumber Co., which later became the Cass Scenic Railway.


Included in the route are 100 miles of the B&O’s West End Division, (CSX Mountain Division, if you prefer) from Cumberland Md to Grafton W Va.

Fortunately, I have not had many problems with TS2009, and TS2010 and they run the route exceptionally well.

I hope to have it completed and ready for upload in about two months.

Another route that runs well in TS2009, and TS2010, is the Cumberland to Connellsville that I uploaded to the Trainz Pro Routes download station two years ago It has 1343 baseboards.

Information about the Cumberland to Connellsville is available at the Trainz Resources Directory here: http://trainzresources.com/directory/ with a direct download link to the Trainz Pro Routes site. Click on “Routes”


Regards, Joe
 
My personal route is 200 plus miles long, not including two branchlines, and contains numerous stations, and industries. I usually run 10-12 AI trains, plus active portals without any noticable performance problems.

This route, like Joe's, has been through the gamut of Trainz versions since TRS2004, and has upgraded and runs very nicely in TS2010.

@Joe - Your Cumberland to Connelsville is one very nice route to drive. Great job!

John
 
My personal route is 200 plus miles long, not including two branchlines, and contains numerous stations, and industries. I usually run 10-12 AI trains, plus active portals without any noticable performance problems.

This route, like Joe's, has been through the gamut of Trainz versions since TRS2004, and has upgraded and runs very nicely in TS2010.

@Joe - Your Cumberland to Connelsville is one very nice route to drive. Great job!

John

Thanks John. I appreciate the compliment.

Regards, Joe
 
Some routes are just plain enormous.

I feel tiny amongst these giants with my Sometimes-10 baseboard fictional routes... :eek:
 
Smaller/Fictional Routes

Yes...But You are lucky not to have the weight of the world upon you, with a 400 mile long route, slaving to duplicate each and every thing exactly as the prototype. Your smaler, fictional RR gives you freedom to create the world the way you want it.
Bigger isn't allways better.:cool:

And if your PC can run the JRFolco's-"Cumberland to Connellsville", and GFishers-"The Loops"....your PC is a good one.
 
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WoW, I hadnt realized there were routes out there that big. Since I agree with building fictional routes. I usually run out of ideas and have not gotten any bigger than the above mentioned route of 80 boards
 
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