kuid:39134:100229 Coupler Truck 4 Bay Hopper- Need help

ns3220

New member
I have several cars that have kuid:39134:100229 the Coupler Truck 4 Bay Hopper Front and Back bogeys. Having texture problems. They are red in the game.
Shows an error saying

"Error: Texture 'BogieTextures.texture' is missing or could not be loaded for mesh 'hash-45\content jfh2i83m46\coupler_truck_bogey.im'."


Running TRS2009. Tried the basics, looking for improper tags, etc. Texture file is in there in TGA format, but it says it can't find it. Searched the forums, nothing on this problem.
 
Last edited:
Well those are my trucks and when I updated them for 09 the kuid2's worked just fine. However there have been a lot of updates to 09 since then so who knows what may have happened. I'm not at home right now so cannot verify one way or the other. I'll be home in a couple of weeks and will check into this.
In the mean time could someone else with 09 please check them and see if you are having a problem with them?
 
Well those are my trucks and when I updated them for 09 the kuid2's worked just fine. However there have been a lot of updates to 09 since then so who knows what may have happened. I'm not at home right now so cannot verify one way or the other. I'll be home in a couple of weeks and will check into this.
In the mean time could someone else with 09 please check them and see if you are having a problem with them?


I've downloaded quite a few of your items. Not problems with anything except the trucks. I looked at the texture tga files. It looks like the drawhead texture is being used on the trucks for some reason. Looks fine on the drawhead, but looks too red on the trucks and isn't the texture you have set up for the trucks.
 
I wish they were all this simple...

:cool: That's a hit...

In CMv2, Ctrl+Shift+E to view the item in Explorer. Find the file mentioned in the path given by the error board.

Get the PEVSoft tool mentioned above & run it. Left click the texture.texture file & it will be converted(command prompt).

Back in CMv2, select the item, Ctrl+M to commit.

Then report back here to tell us what errors show up.
 
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