GP40-2s Errors

hello, all. Chris here.

I have had Nikos1's CSX GP40-2 Variety Pack from USLW for a while now and only used it in TS10 under compatibility mode. However, since it (C.M.) was removed in TS12, i have been unable to fix these locos. so, i have tow questions:

1. Has anyone made an updated version of these locos to work in TS12?
2. If not, how can i fix these errors:

Locomotives

1. Error: Texture 'mesh_body/digit_3a.texture' is missing or could not be loaded in mesh 'mesh_body\body.im', material 'local*hash-c5\kuid 219472 1737\mesh_body**body*75F11447*material #38*m.onetex'.
2. Error: Texture 'mesh_body/digit_4a.texture' is missing or could not be loaded in mesh 'mesh_body\body.im', material 'local*hash-c5\kuid 219472 1737\mesh_body**body*B6FF0F00*material #39*m.onetex'.
3. Error: Texture 'mesh_body/digit_5a.texture' is missing or could not be loaded in mesh 'mesh_body\body.im', material 'local*hash-c5\kuid 219472 1737\mesh_body**body*E76E4BD8*material #40*m.onetex'.
4. Error: Texture 'mesh_body/digit_6a.texture' is missing or could not be loaded in mesh 'mesh_body\body.im', material 'local*hash-c5\kuid 219472 1737\mesh_body**body*D0A356FD*material #41*m.onetex'.

Cab Shells

Error: Unable to load image file 'map0.tga' for texture 'map0-map0.texture.txt' while validating mesh 'shell.im'
Error: The Tag 'us' is not permitted within a container of type 'mesh'.
Error: Unable to load primary texture 'brake01.tga' for texture file 'brake01.texture.txt'.
Error: Binary conversion failed for texture resource 'brake01.texture.txt'.
Error: Unable to load primary texture 'map0.tga' for texture file 'map0-map0.texture.txt'.
Error: Unable to load alpha texture 'map0.bmp' for texture file 'map0-map0.texture.txt'.
Error: The primary and alpha texture are not the same size for 'map0-map0.texture.txt'
Error: Binary conversion failed for texture resource 'map0-map0.texture.txt'.

I'm not a fix-it guy, so any help at all is appreciated. I just want these models to actually work.

Sincerely,
 
The locomotive itself it appears that either the tga file isn't there, or it was in the .texture format and didn't get commited as TS12 deletes them. Try downloading the locomotives again and overwriting them, but do not commit them. Open them for editing and see if the majority of the graphics files are in .texture files or if a .txt files exists without a matching .tga file.

If they are in .texture file format, PEV's images to tga program will convert them for you.

I have had a request for info on how to fix a lot of the USLW locos..... looks like it may be time to do those installments.
 
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okay, the files are all in .tga format, even the ones that give me errors.
Do the xxxxxx.texture.txt files (XXXXX referring to the tga file names) exist? If they don't, it maybe something as simple as creating them. Also using PM2IM to strip the textures maybe a good thing to do as well. I see that a pretty good chunk of the time stripping the textures will fix the problem.
 
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