Kawasaki M8 in the works

Awesome! Now we just need an interior model. I think you can make it as a separate mesh and fuse them together using an attachment point.
 
I believe you can use the M7 interior, if this model's dimensions are correct. The model is available through a website somewhere on the net, or you can ask the original author.
 
I believe you can use the M7 interior, if this model's dimensions are correct. The model is available through a website somewhere on the net, or you can ask the original author.

I made sure that the dimensions were as accurate as possible when the M8 was created in Sketchup. The dimensions should be correct because the width of the M7 and M8 are both 10' 6". If the M7 interior can be attached to the M8's, then that would be awesome. The interior would just have to be repainted and modified a bit to match a real M8 interior. Nice job Drchoi21 on getting the doors to work.:)
 
:o Seems like you got further than I did.....
54c64ad2f4596e8d8eaf2a5fb80eeda4.png
 
I believe you can use the M7 interior, if this model's dimensions are correct. The model is available through a website somewhere on the net, or you can ask the original author.

When I said interior model, I meant what you can see through the windows from the outside. What you're thinking of is the cab.

In regular operations, the front and end cabs have the door in the Wide Cab position, blocking passenger access to the doors leading to the tracks in front of and behind the train. The cabs in the middle of the consist have the door in the Narrow Cab position, allowing passengers to pass between cars.
 
I have no knowledge on scripting but I thought of another way to change the signs. Once Drchoi21 is done finishing up the M8, you can probably make several clones of the M8 and use paint.net to change the train's destination on the destination boards.
 
Or you can take a page out of magicland's book and replicate what he's done for his subway cars' rollsigns. I think that involves a small rectangular mesh (sign.im) attached to the train's exterior (a.signx, x=0,1,2,3) and using textures from my texture library.

I actually forget whether I included a default (blank) sign texture, but I guess we can set the default to Grand Central if I didn't. Actually, what I could do is create a font texture and use that to create custom signs. I'll look into that.
 
Or you can take a page out of magicland's book and replicate what he's done for his subway cars' rollsigns. I think that involves a small rectangular mesh (sign.im) attached to the train's exterior (a.signx, x=0,1,2,3) and using textures from my texture library.

I actually forget whether I included a default (blank) sign texture, but I guess we can set the default to Grand Central if I didn't. Actually, what I could do is create a font texture and use that to create custom signs. I'll look into that.

But that'll require a script that'll control the destsigns. Too difficult to tell what section to get.
 
I would like to thank the whole Trainz community for helping make the Metro North M8 possible in Trainz and Sketchup. This project started back in 2011 and I remember the days when I struggled to continue with the Metro North M8. There were times when I thought of giving up on this project, but it goes to show that things can get done if you have patience. We now have a new addition to the commuter equipment for Trainz. Here is the link for the Metro North M8. Enjoy everyone.

http://www.mediafire.com/?2aduz9q9ry975ra
 
There are two warnings in TS12 SP1. Here's how to fix them.

Required container 'thumbnails' is missing.
In MSPaint, make a 240x180 file of any design and save it to the asset root folder as thumbnail.jpg. Add the following lines to the config:

Code:
thumbnails
{
  0
  {
    image                               "thumbnail.jpg"
    width                               240
    height                              180
  }
}

The texture 'm7a shadow/black.tga' is a uniform color.
Open this file in MSPaint. Define a custom color as RGB 000001. Use the pencil tool, change at least one pixel to this color. Save as the same filename.

EDIT with my review: This is a great development milestone, having an M8 model that is semi-functional in Trainz. However, there are a few things I should point out.
1) The railcar is unscripted. The script and soundscript from the built-in M7A work great.
2) The doors don't match the geometry of the railcar. You may want to make custom doors for this train.
3) Passenger attachments are not present. This may be because there is no real passenger cabin as of yet.
4) Ditch lights and rear coronas are not present. I'll have to work on getting those in on my end.

I have other observations from my initial beta run, but I'll save those for another post at another time.
 
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The texture 'm7a shadow/black.tga' is a uniform color.
Open this file in MSPaint. Define a custom color as RGB 000001. Use the pencil tool, change at least one pixel to this color. Save as the same filename.

Or u can use one of PEV's Image2TGA tool to fix the job. Worked with my content that has that error.
 
Well I took a look of Magicland's R46 and the script pretty seems simple. All you have to do is least copy one of Scottbe8's Destsign textures, make a model with the attachment point, place it where the destsigns go, edit it's class, and BOOM! I may be a beginner of Adobe's ActionScript 3, but I'm not sure if he allows 'coping' the script (from magicland) to make the destsigns work. His licence DOES SAY to not modify it's models without his permission.

But his script (in the comments say):
// This code is based on publicly available examples found on the Auran forums
// and in other locations. Major contributions have been made by James Moody
// (Bloodnok), David Hamann (Marinus), David Taylor (DavidT), Andi Smith (andy06),
// Wulf09, myself (Magicland) and possibly others. All code is freely re-useable
// and modifiable as long as it is distributed in unencoded format so that others
// may learn from it, and remains open source useable and modifiable by anyone.
// This does not apply if you're the original author of the code this is based on.
// Then, obviously, you can do anything you like with it, as you wrote it!
 
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I think the script is ok to modify and I have made it to make the destsigns intergrate on this and it works! And no errors!

hivI21V.jpg

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X2x7dJP.jpg


The only thing I have trouble with it is TRYING to position the signs
EuYGuTa.jpg


Now that I don't know what position it choosed but now I cannot seem to just fit into the signs. Not even Trainz Mesh viewer can do real time updates
 
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