http://www.youtube.com/watch?v=G55er3D1U_I
Yes, I know that's a promotion, but look at all attention to sound. It really reminds you just how important sounds are. Especially true for railroad simulators. They really do pull it all together!
Cheers,
Joshua
I agree the sound can make a big difference in how the good the experience is. With a simulated environment, there is so much real tactile physical disconnect from what is being represented, therefore the sound effects fill in the gaps. In the digital musical instrument world, this is a big problem. The digital pianos and harpsichords may sound very real, but they feel like you're pressing rubber buttons because the sound is distant from the instrument. It can be likened to listening to a CD of the instrument rather than playing it yourself.
Now having said that, the same is with the simulations. Hearing the motor vibrate, and perhaps even feeling it using force feedback, can make the difference between watching a movie and experience the almost-real deal.
There is a problem though. The only companies that can afford the big budgets needed for sound effects work don't have any rail simulators, if they did, they cut back on the sound effects in some way. EA has their RW, but is the sound any good in that one? Microsoft had the money to spend on theirs, but Kuju didn't really do a great job at their sound effects either, and finally N3V has gotten better, but their sound effects aren't super spectacular by any long shot either. And as we know, N3V doesn't have the budget that either of the former companies have to spend on a good sound in a rail simulation.
Now there's another clincher. In the Trainz world, the content isn't developed by the company, and is done by all third-party developers who either work on their content for free, or for only a small cost per model. As we know, very few of these folks are going to have million-dollar budgets for a huge professional sound system, and the staff needed to run the equipment and create the effects for the models.
So, we're stuck with mediocre sounds for now in our hobby.
John