Junction Question

jeff1959

Active member
I have several passing sidings where I want both switches to throw together.. if one is set for the siding, so is the other. How do i do this?. I have searched for an answer, but didn't stumble on the answer. Assistance would be appreciated. Thank you
 
I have several passing sidings where I want both switches to throw together.. if one is set for the siding, so is the other. How do i do this?. I have searched for an answer, but didn't stumble on the answer. Assistance would be appreciated. Thank you
I'm not sure if it's possible to "link" switches together. It would be a great feature though, especially in places like large stations with double slip switches galore.
 
I usually cylindrical file can the junction names, and name each and every junction: ' ... apostrophe ... and navigate via a complex series of trackmarkers, all complexly named.

The root of all Trainzers problems is using "AI" ... Forget about using AI completely ... real RR's don't have AI ... why should Trainz ?

AI is nothing but headaches ... If you really like headaches ... then go ahead and continue to use AI
 
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May be because I do not have very complicated routes I find that I can manage with A1 as it is. I find that simplicity is the key and taking one step at a time to ensure everything is working.

I usually cylindrical file can the junction names, and name each and every junction: ' ... Comma ... and navigate via a complex series of trackmarkers, all complexly named.

The root of all Trainzers problems is using "AI" ... Forget about using AI completely ... real RR's don't have AI ... why should Trainz ?

AI is nothing but headaches ... If you really like headaches ... then go ahead and continue to use AI
 
Use Junction Link by mizi KUID:122381:10003

You should be aware a of problem I have found when using the above; when the last car clears the first junction it will reset to it's before position, which will also return the second junction that your consist is passing over to it's normal position. For longer consist I would recommend the Junction Controller v3 kuid:439337:100957.

John
 
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I usually cylindrical file can the junction names, and name each and every junction: ' ... Comma ... and navigate via a complex series of trackmarkers, all complexly named.

The root of all Trainzers problems is using "AI" ... Forget about using AI completely ... real RR's don't have AI ... why should Trainz ?

AI is nothing but headaches ... If you really like headaches ... then go ahead and continue to use AI

What's interesting about this reply is the assumption that I am talking about AI trains. I was talking about while driving a train, I would like to pair the turnouts together, so I don't derail because I forgot to change the turnout's direction.
 
Hi Jeff,

Either will work for you as well. They are a great addition to the arsenal we need for track control. The fact that both tracks change to the direction of travel for cross-overs is the best thing as it too has saved me from derailing as I went through the crossover.

John
 
Be aware that linking levers will work but if an AI train needs one of the junctions it can over ride the link and can derail a train.
 
Do we even have to name junctions, or link them together ?

Is it absolutely necessary that junctions be named with descriptive words ?

I name all my junctions (an apostrophe) '

I find that long names of turnouts just get in the way of viewing Trainz, where as complex progressively descriptive laid out breadcrumb trackmarkers will guide an AI (pigeon brained) train through any path you want it to take, and switches are thrown automatically, even though your thousands of junctions are all named: ' (an apostrophe)
 
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I suppose that junctions don't need descriptive names. However, when you are driving the train yourself, it helps to know where you are by the junction name.
 
Real RR's do not have junction names written / readable markings on tracks / switch levers (aside from on trackcharts) ... they do not have big fat fuzzy red/green junction arrows ... They may have a Division Rulebook showing the towns and mileposts along the right of way ... they must be trained under a qualified engineer, and must be qualified on each route, knowing by heart what signals and sidings come next ... I place editable trackside signs all over creation, ex: "Interlocking Junction 2 Miles", or buildings with editable signs.

They rely on signals that have name / numeral markings on them

Secondly ... Real RR's do not have "AI" ... They are actual people, and drive in CAB mode, or use ROCO radio control

Dispatchers hundreds or thousands of miles away throw the turnouts on a board or monitor screen, and use computer CTC controls to do so
 
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