http://www.humyo.com/FWWLzyy/Junction Test.cdp?a=kEYm678b2Dw
Alright, for the purists I changed to built in signals
What it is, a simple horse shoe with two portals and two passing tracks. AI running from portal 2 to 1 at 3 minute intervals.
Just sit and wait for the first, it will come into the siding on the main, tripping your switch giving you a diverge. It never takes control of the switch in front of you. Even after it stops, you have full control of the switch.
Pull onto the passing siding just short of the red and wait for the second AI. Once it clears the other siding, it will lock the switch in front of you giving you a red, and pass right on through, no problem.
Pull out on the main and head for the next siding, just stay short of the diverge signal. Another AI will enter into that siding and lock everything up. Pull forward past the signal and clear the switch on the same track as the AI without coupling to it and wait. The next AI will zip right around no problem, taking the passing siding.
So far I can only get it to work on the first siding one way. If I add a second controller so both switches are controlled, the AI will only want to take the passing track. If you are on the siding waiting, the AI pulls up to the diverge signal, throws the switch, moves forward a bit, throws the switch the other way, stop, repeat for about 6 tries and quits. It will not take the main, even with priority markers.
Can't figure out why it only works partially. Try setting it up both directions and it all spazzes out.
Dave......
Oh, and I did it in 09 with all default trying the signaling out.