JointedRail stuff [screenshots/renders]

Are the 60' cars you mentioned in the ACF 60' box car pack #1? In T:ANE the DRGW, DTSL and UP are broken, but the rest seem to work OK.

Regards,

Yes, those. Are the doors what is broken? If so, there should have been a fix uploaded for those, in which case I would suggest downloading again. If that doesn't work, it may have gotten lost at some point...
 
Yes, those. Are the doors what is broken? If so, there should have been a fix uploaded for those, in which case I would suggest downloading again. If that doesn't work, it may have gotten lost at some point...

It's more than the doors I think. I downloaded the pack this weekend and installed it. This is the UP. It's just the DRGW, DTSL and UP that are broken.

~- failed to open binary texture 'mesh_body/map1bump.texture' for 'arc:fld:$(local)/hash-4A||kuid 156765 100857.tzarc|'
- Texture 'mesh_body/map1bump.texture' is missing or could not be loaded in mesh 'mesh_body/body2.im', material 'body.m.tbumptex'.
- Texture 'mesh_body/map1bump.texture' is missing or could not be loaded in mesh 'mesh_body/body1.im', material 'body.m.tbumptex'.
- Texture 'mesh_body/map1bump.texture' is missing or could not be loaded in mesh 'mesh_body/body1.im', material 'body.m.tbumptex'.
! This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
- failed to open binary texture 'mesh_body/map1bump.texture' for 'arc:fld:$(local)/hash-4A||kuid 156765 100857.tzarc|'
- Texture 'mesh_body/map1bump.texture' is missing or could not be loaded in mesh 'mesh_body/body2.im', material 'body.m.tbumptex'.
- Texture 'mesh_body/map1bump.texture' is missing or could not be loaded in mesh 'mesh_body/body1.im', material 'body.m.tbumptex'.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'mesh_body/ddoor1l.im' to a LOD mesh.
! Indexed meshes are not supported for traincars as of trainz-build 3.8. It is recommended that you upgrade 'mesh_body/ddoor1r.im' to a LOD mesh.
! The low-detail meshes total more than 500 polygons. This may have a negative impact on performance.
 
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Looking good Mike! The idea of ship transloading sound`s quite interesting. Maybe interactive industry able would be very neat. Most models I use are that way. But if not either way I will find somewhere for these gems im quite sure! :)
 
These were built with an aluminum body a few years before their steel cousins. Both L&N cars are stenciled for alumina loading, so you'll be able to run them together. I'm assuming that alumina is corrosive to steel, which is why these were built aluminum and the steel car is urethane lined.

I don't know about alumina, but any shipbuilder or auto manufacturer can tell you that putting aluminum up against steel in the presence of moisture leads to *hugely* increased rates of corrosion, so probably something similar happening here.
 
Right, more or less the idea I was going with, though hopefully the inside of the car would stay dry. Opus' information above seems likely as well, though it's odd that the aluminum car has no information about a similar lining having been applied to the inside. Maybe the aluminum cars, being built first, were not lined, but by the time the steel cars rolled out a few years later they had learned what was necessary to protect the car from the load. What really got me wanting to make that car was the difference in color and shine between the bare aluminum sides and sloppy silver paint on all the steel parts just to prevent the corrosion you talk about.
 
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scr_55f950143a742.png
 
Looks like a frac sand loading facility...could be any coal or gravel loader too though. Psh - it just looks nice, regardless of industry type! Winning!
 
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