Jointed Rail: SSE Start Up Sounds 3nd try for answer

This was a beta for this system. Unfortunately as it has some small issues here and there we will not be rolling it out into other locomotives at this time. With that said this is something we do not support as far as moving to other locos, you do so at your own risk.
 
This was a beta for this system. Unfortunately as it has some small issues here and there we will not be rolling it out into other locomotives at this time. With that said this is something we do not support as far as moving to other locos, you do so at your own risk.

Kevin,

Thank you for letting the community know. But, I would like to take this chance to mention that this is a TERRIFIC feature, and I do hope JR eventually adds it to all products, and perhaps extends functionality to more phases of start/stop procedure (e.g. priming the engine, clicking on breakers to cut in/out functions, etc.) Please forward this along to the team. Thanks as always for your excellent work.
 
Kevin,

Thank you for letting the community know. But, I would like to take this chance to mention that this is a TERRIFIC feature, and I do hope JR eventually adds it to all products, and perhaps extends functionality to more phases of start/stop procedure (e.g. priming the engine, clicking on breakers to cut in/out functions, etc.) Please forward this along to the team. Thanks as always for your excellent work.

Until some things change that are out of our control, that wont be happening unfortunately. I love it too but it is what it is. We want it to be perfect and if its not its not going to be used for now.

As far as how to do it, since we dont support it im not at liberty to give out instructions as it does involve a fairly deep amount of editing things here and there.
 
Search the JR forum, I recall Justin C. going into some detail about it...lots of work and its buggy if I recall correctly.
 
I've done it with several of my JR locos, but it is a VERY detailed process. You have to be familiar with editing config files and you have to copy other things such as meshes and scripts to the new asset. As well, if the loco you are editing doesn't use one of the available advanced engine sounds you have to make your own. If you know how a loco can take 30~45 minutes to convert loco+engine sound ~75 min. If you don't know how it can take hours to get right with plenty of trial and error.

My only suggestions are to get familiar with the config of one of the RBMN units and learn what everything does, and absolutely DO NOT edit the original loco, ALWAYS edit a copy. Do this so if you mess up the loco beyond repair you can just delete it and start over with a fresh copy. I usually keep the asset's name and then ad 'mod' to it to indicate its been modified. And as always never distribute any modified content without permission.

I hope this answers some questions you may have. Its a very detailed process, but the results are definitely worth it.

Cheers,
trainman184.
 
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