jointed rail signals

Prototype signals are sometimes not lit until a train is nearing a block distant ... sometimes signals are all red as a default, and only display correctly when a train is approaching a block distant.
 
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The Norfolk Southern ones around Chattanooga where I live are either off or in red block mode but mostly red block until a train nears them.
 
Actually train signal are approach lit, meaning they don't show green, yellow, or red until a train is near. It saves electricity and energy, which results in lower costs.
 
Actually train signal are approach lit, meaning they don't show green, yellow, or red until a train is near. It saves electricity and energy, which results in lower costs.
Is there a way to get all the jr signals to do that? the o6,04,05,08 and the such?
 
Got no clue what the "intermediates" means but yes you can, the 05, 06, and 08 all have an "approach lit" tick box under properties in SURVEYOR.

Actually train signal are approach lit, meaning they don't show green, yellow, or red until a train is near. It saves electricity and energy, which results in lower costs.


Not all signals are like that yet. I live by lamberts point and they are red unless a train is approaching.
 
why do the signals in this game do yellow then flashing yellow then green they all should be green when the train is coming.
 
it is the way the game works, JR signals have a "bubble" in front of a few blocks given that conditions are clear, hence approach, advance approach, clear. Some signals prototypically stay at danger until the dispatcher lines the route, or if ABS territory, a train approaches them. And of course some are approach lit. Back to JR signals, if you have a straight (metaphorically speaking)number of blocks without junctions to be thrown, you should get plenty of greens when a train approaches, otherwise they'll be red. (I believe grahamsea's scripted signals display clear or whatever aspect you assign to them, be it slow, restricting ect.
 
Actually train signal are approach lit, meaning they don't show green, yellow, or red until a train is near. It saves electricity and energy, which results in lower costs.

but from a "model railroading" (with Trainz) standpoint that is not 'fun' , there is a point where being prototypical is overdoing it to the point of it becoming a job, not a hobby.
 
Actually train signal are approach lit, meaning they don't show green, yellow, or red until a train is near. It saves electricity and energy, which results in lower costs.

Most train signals are approachlit, all the Norfolk Southern signals near me stay on, even if there is no train and will display a yellow aspect in that case.
 
He's trying to say he wants ABS(Automatic Block System) the signal stays green all the time and only changes when a train passes it useful for 1 direction 2 track mainline's. JR signals are like CTC(Central Train Control) where the signal is by default Restricting.
 
It's strange but on the BNSF down the road the two signals protecting the main and siding are always on displaying red but on the other side the signal protecting the turnout is approach lit. Speaking of approach lit, does anyone know exactly how far in advance a signal gets lit before the train arrives?
 
It's strange but on the BNSF down the road the two signals protecting the main and siding are always on displaying red but on the other side the signal protecting the turnout is approach lit. Speaking of approach lit, does anyone know exactly how far in advance a signal gets lit before the train arrives?
The signal will lite as soon as the leading wheels of the engine pass the signal preceding it.
 
It's strange but on the BNSF down the road the two signals protecting the main and siding are always on displaying red but on the other side the signal protecting the turnout is approach lit. Speaking of approach lit, does anyone know exactly how far in advance a signal gets lit before the train arrives?

Also, how exactly do we change if a Signal is approach lit or not ?

I have some approach lit signals I would like to edit to be on all the time
(if there is two clear blocks and all of the switches are set to 'normal' then it should display green, yellow if only one block is clear etc)

this also is a pain when creating a route: Approach lit signals require you to place an engine (in TS12 placing any railcar does not work)
to see if you have properly set up the signals when toggling the switch lever back and forth
(thus requiring a lot of placing and moving of train engines in surveyor to check if the signals are set correctly)
 
Have been considering creating a tutorial for scripted signals, good idea? I don't know if one exists?

good idea,

also note that GrahamSea's signals are not available anymore so if someone could
start work on replacements please that would help us route builders also.

While I have GrahamSeas's signals, If I was to create a route with them those of you that
do not have them would not be able to download them thus rendering the route unusable ...

Forum Thread - North-American-Signals-Freeware-Available

His site is still down.

Thanks. I let him know via email.

clicking on "https://sites.google.com/site/grahamseatrainz/home" I get the following google message:

https://sites.google.com/site/sites/system/errors/SiteDisabledOwnerAccount
"The Google Account of a site owner has been disabled because of a perceived violation of the Terms of Service. The site owner needs to restore their Google Account before this site can be viewed. Learn more"
 
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