Japan

Tobu 70000/70090 ❤️
Year-old screenshots I never posted

AYM9XbYG

Zy6fAk4A
 
The only recent route that I'm aware of is the updated Hanwa line, this route can be purchased here

Note: No free update to those who had already purchased the original Hanwa line, you won't be disappointed
it will not override the original Hanwa route which is great (y)
Oh, he updated it, huh? I wonder whether he included the line about going to the airport?

Oh, he updated it, huh? I wonder whether he included the line about going to the airport?
Ho kay, I downloaded it. No extension to the Airport, though; the skies are brighter, and backgrounds have been added at the end of the line.
 
Oh, he updated it, huh? I wonder whether he included the line about going to the airport?
Sorry for the late reply, I thought I did!
The airport line is not included, it's a complete upgrade to the route using pbr textures
I was hoping the author could add the missing set of points at Wakayama railway station, to allow trains to access platform 1 from Osaka
 
So here's a qoute unquote "update" on Miku.
Since the last time you've all seen her, I have hired as sale representative of RSR collectors edition (basically when a product drops She'll be there for the presentation. And also bringing some color and whimsy to the RSR collectors edition Facebook Group while my team and me work on our projects behind the scenes)
I've been slowly fixing Miku's rig on and off. Since the original .FBX file as downloaded from Sketchfab had some issues...
You might noticed in the video that her head is titled left. That wasn't me it was like that after I imported the .FBX into blender
 
Glad to see something like this being done for Trainz, we absolutely don't have enough models of this style in the game, particularly up-to-date ones, or that of actual characters. Miku makes for a great icebreaker!
If I had a nickel for every time a blue machine associated with the number 1 was made in trainz, i'd have TWO.
 
Glad to see something like this being done for Trainz, we absolutely don't have enough models of this style in the game, particularly up-to-date ones, or that of actual characters. Miku makes for a great icebreaker!
I'm not quite sure if I'm able to make Miku an animated Character in Trainz.
First off. I am not familiar with animating "human like" characters. I tried MMD twice, it was endlessly frustrating for me both times.
Secondly. I might run issues with how she is rigged, her face expression are controlled by Vertex Groups and Shape Keys, it is not designed to be reanimated with bone.
Speaking of bones
Issue number three (most important)
influence bones vs skeleton, they do the same function on paper (acts as the container for rigs in the .IM (index mesh) However they are very different in how the game treats them. I might have issues finding a way to bind Miku's skin to the rig without it separating during the export (since I use blender)
There has been only one animated human model in trainz history, that is like this (meaning it one single fleshy model that can deform at the joints. No like an action figure where every part is separate)
The guy shoveling coal in the old PB15 cab interior.
Yes that crusty old model that has been in trainz since like... 2004 has a an animated 3D character before waifu gacha games were even a thing.
 
I'm not quite sure if I'm able to make Miku an animated Character in Trainz.
First off. I am not familiar with animating "human like" characters. I tried MMD twice, it was endlessly frustrating for me both times.
Secondly. I might run issues with how she is rigged, her face expression are controlled by Vertex Groups and Shape Keys, it is not designed to be reanimated with bone.
Speaking of bones
Issue number three (most important)
influence bones vs skeleton, they do the same function on paper (acts as the container for rigs in the .IM (index mesh) However they are very different in how the game treats them. I might have issues finding a way to bind Miku's skin to the rig without it separating during the export (since I use blender)
There has been only one animated human model in trainz history, that is like this (meaning it one single fleshy model that can deform at the joints. No like an action figure where every part is separate)
The guy shoveling coal in the old PB15 cab interior.
Yes that crusty old model that has been in trainz since like... 2004 has a an animated 3D character before waifu gacha games were even a thing.
A few years back (January 2019), I experimented with converting a few MMD models to Trainz. It... sort of worked, they looked decent, but I couldn't get the poses to export properly, so it never went beyond the testing phase. I don't have the assets anymore, but I do at least have a screenshot.
qpSil72.jpg
 
(maniacal laughing)
... This is the best thing I ever made... (The whistle was not done it post it's a three-part whistle hornsound)

Harikitte Ikou!!!
 
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