Isn't it customary for all couplers on American standard-gauge rolling

JonMyrlennBailey

Well-known member
stock to be uniform in height? It would be splendid if there were to be a consortium for content creators to ensure uniform standards. Something like the NIST for Trainz. All 4-bay grain hoppers with freds packaged in TS12 seem to have abnormally high coupler heights.
2ibnn89.jpg
 
Some things you just have to overlook or ignore, or look down from an @ 20' bridge view, then it is not as noticeable ... or swap out the trucks

I never sweat the petty tings' ... nor pet the sweaty tings'
 
Actually, the design of the couplers has nothing to do with the trucks. They are a function of the body design. I tried swapping bogies on this hopper already: no dice. Then I realized upon closer look that the coupler is attached to the body and not directly to the trucks as they are on some toy trains.
 
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Just for fun, I will shop on line for some alternate grain hoppers: ones with uniform coupler specifications like most of the other Trainz-compatible rolling stock I have used. These grain hoppers with high-mount couplers are Auran's anyway, not an individual's. Most Trainz couplers, on engines and non-powered cars alike, are like the GBW yellow boxcar shown in my picture with the lower coupler of the two cars shown.
 
If the coupler is an attachment, maybe you can try to add or change the position up or down.

position 0,0,0

Sometimes it can be done in the config.txt of the wagon or in the config.txt of the coupler. (or any other attachment)
If there's no position data, just add it.

mesh-table
{
default
{
mesh "coupler.im"
auto-create 1
position 0,0,-0.04
}
}

position 0,0,0
= position x,y,z
= position left/right, forward/backwards, up/down.


If the possibility is there
I often use position changes for bogeys, wheels, pantographs, etc.

 
Trainz is a game.

You can couple UK wagons that would have chain couplings and vacuum brakes to a SD70 and it would still run.

Let alone worry about coupler heights. If accurate detail is so important to the OP, maybe he needs to try Run 8!
 
All 4-bay grain hoppers with freds packaged in TS12 seem to have abnormally high coupler heights.

You also seem to have an abnormally thick skull.

That hopper has been around since TS06, maybe even earlier. Same goes for that boxcar as well. Back then, Most people weren't as high-strung when it came to perfectly-accurate details. Coupler heights weren't a concern at the time. Nowadays, yes, there are standards for content creation, but you're analyzing content from games that Auran made over ten years ago.

Honestly, if you want every piece of rolling stock, every person, and every other asset to be 100% perfect for your specific needs, make them yourself. Blender is a free program, y'know.
 
Nice. Interesting concept. How many sales did he get for these?

According to White's American Passenger Car book, there were 115,000 'paper' wheels in service by 1894. They continued to be used for the next 10 years or so; until steel wheels became more common.
 
I have already discovered the ugly, gray 'couplers" that look like stubby boxes and, yes, paper-thin wheels that make some rolling stock content look like baby toys.

Thankfully, there is a good amount of engines and train cars to choose from. Some look sweeter than others. Norfolksouthern37 seems to have the nicest EMD/GM diesel engines of the 20th century past. Even couplers and oversize wheel flanges on some HO or Lionel trains look comical.
 
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