Is TRS2004 dying?

Rolling stock animations such as opening doors are fully operative in TRS2004, both for passenger carriages and freight wagons. As always, they do of course rely on the asset having that feature.

Any conflicts between various different types of rolling stock items are probably caused by an error in an asset, not by TRS2004. I've never seen such a conflict.

John
 
Dust

Rolling stock animations such as opening doors are fully operative in TRS2004, both for passenger carriages and freight wagons. As always, they do of course rely on the asset having that feature.

Any conflicts between various different types of rolling stock items are probably caused by an error in an asset, not by TRS2004. I've never seen such a conflict.

John

Yes, that's right, doors open and folk load (although we don't actually see them walk onto the carriage, I think that would be a bit much) and I can see plenty of coal dust flying about as wagons unload in 04 too, so that is not outside the realms of practicality with the scripting in that version.

Before I got involved with Trainz (the original version) I worked with a German train sim called SoftwareUntergrund (anybody remember that?) and they accepted quite a few of my suggestions. In that program, which was similar to Trainz but in MHO not as good visually, there were opening shed doors as stock approached. They didn't need a CMP or any other xMP, but there was a limit to stock which was mainly European in genre.
There were trams and buses too, a good program for the period I felt.
Yet Trainz did not have opening shed doors and until these later versions never did have as far as I know. And now to get this option the program itself has got a rather complicated asset management system.

Don't most folk just want to get stock and enjoy running trains around? I have seen that sentiment stated several times on this forum. And to be able to run them quickly and simply. Since TRS2004 we seem to have wandered off course and lost that straightforward approach.

I agree that a company, any company, needs to have cash flow from sales, that's what they are there for. But no company will get a large cash flow from a program that is faulty or very difficult to use when it need not be. I know Auran have tried hard to improve their product but seem to me to have gone 'over the top' and away from an easy-to-use simple game (which is what it actually is) and are edging towards a professional looking simulation. Is that what folk really want? Taking forever to load assets is not a good idea and gets frustrating, especially when CMP fails to work at all and just sits at IDLE, ignoring the list in the window next to it. I gave up on TC3 and will not buy any further version using a CMP type interface.

While it is not unreasonable to expect a patch to fix faults in a new game how far does a company go with that? Personally and even at this late stage, I would be happy to pay for an update to 2004 that would enhance it, but without CMP. The ease with which assets go into 04 has to be seen to be believed... zero hassle in 99% of cases.
The 1% is caused by a faulty line of placement in the config, not 2004.

And...
As far as I remember God created the World in six days and rested on the seventh... called the Sabbath, that's why it is supposed to be a day of rest.

Blessings,

Angela
 
As I stand

Corrected, you are right. in six days! Now which on our days did he acually call the sabbath? Count you fingers for this one, as man had not yet created the calender.
 
I see no reason why shed doors can't open and close in TRS2004 provided the asset has that animation. Level crossing barriers and lifting bridges have been made to react to approaching trains, which seem very similar features.

John
 
I see no reason why shed doors can't open and close in TRS2004 provided the asset has that animation. Level crossing barriers and lifting bridges have been made to react to approaching trains, which seem very similar features.

John

And farther to the above, Steam locos with four beats to the revolution, main drivers that stay on the rails and allow the bogeys to move sidways. All of which I have been told are not supported in 2004.

Bill69
 
While we're at it, TRS2004 can run the Disney-like monorail system and TRS2004 can use animated junctions. Both of these are often wrongly quoted as being "new features" in later versions.

John
 
...main drivers that stay on the rails and allow the bogeys to move sidways. All of which I have been told are not supported in 2004.

Bill69
I made my 4-6+6-6 steamers with truck bogey attachments, and all to stay on the rail! I make all my assets in 04 format and seems all work in whatever version is tried. maybe another line added by the user. A good count in a poll of people that have tried all might give indication what version is most prefered.
 
I agree that a company, any company, needs to have cash flow from sales, that's what they are there for. But no company will get a large cash flow from a program that is faulty or very difficult to use when it need not be.
Angela

I don't disagree with your statement here Angela.
There is no question that some of the hard core 04 supporters believe that Auran's Trainz's development has been going backwards since 04 - SP4. (everyones entitled to their views).
I for one disagree with those views that 04 is better that 06, TC3 & 09. (that's not to say that I think 04 is bad in anyway, but just as a simple example comparing the stream loco physic's in TC3 compared to 04, well need I say anymore).
I remember alot of the comments back in late 03 & early to mid 04 that TRS2004 was really buggy and a "load of crap" compared to the previous version.
Now as we all know, it took Auran "four service packs" to finally get 04 right. (or atleast to an acceptable standard/level).
I personally enjoy/ed 06 more that I enjoyed 04, (06 warts an all).
All of you 04 fans accepted that it took "four service packs" to get 04 right. Give Auran a chance to get 09 right. It might take them two or three service packs to get it ironed out properly...
They will get WBE (& EE) right because they know there very existance depends on it.
As for Auran taking a backward step, (SP5) it'll never happen. Right, wrong or indifferent, they have chosen their path and I wish them all the very best in getting there... With the communities full support, I'm sure they will...

Euphod; Great to read that you have purchased ever version of Trainz's to-date. I've done likewise.
No one can ever say we didn't do our bit to keep Auran afloat! - Can they?
:hehe:
Cheers, Mac... ;)
 
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But i don't make content and neither do at least 75% of the people who use Trainz.
Which is why I said from the point of view of a content creator it's less than ideal, but somebody who only drives wouldn't necessarily notice the problems.
TC3 CMP is only faster because it error checks less.
While I don't actually know why CM2 is such a dog at committing assets, I'd guess it has a lot more to do with the need to compress the texture files than trawling through the config files finding dodgy tags to moan about.

There seems to be a lot more misunderstanding than usual in this thread concerning the TC3 wagon scripts. I've said all this before, but once again the TC3 wagon scripts were developed in TRS2004 and will work in that version. The BlueStar couplers, the loading/unloading pfx, the working wagon brakes and all the other stuff have nothing whatsoever to do with the core code of the simulation.

The next batch of wagons and locos from Rail-sim will be TC3 and TS2009 only purely because they use the new bogie system to avoid the use of invisible bogies as recommended by Auran, and also use new scripting calls introduced in TRS2006 to talk to the bogies directly instead of using messages.

Opening shed doors are also possible in TRS2004, it's just that nobody implemented them (not that they are necessary, does anybody really think somebody bothered to open the shed doors to let a loco in and then closed the doors behind it?)

It is of course also possible to build a TRS2004 loco that stays on the rails properly and many do. Some don't, but this has more to do with the creator than the sim. It's a lot easier in TC3 though.

Paul
 
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My TRS2004 versions are simplified because TRS2004 doesn't handle the more complicated scripts. So the TC3 versions have operating brakes, doors that open when unloading together with dust etc. The TRS2004 versions just wonder round, the loads mysteriously disappear through doors that never open etc.

Cheerio John

Well I don't know what version you have, but my version of TRS2004 has opening doors & dust when emptying coal loads etc. :p

Maybe you should have bought the version I have from "Just Trainz", it's the TRS2004 Passenger Edition. :D
 
Bottom Line

No matter what the version, the bottom line is to export one that works in the first place, without having to have patches to make it work. This should have been tested before marketing! The end result is the image of the company! Aurans image is becoming thus: We won't fix it, we'll just make another with the same errors for you to buy again. (bad image)
 
Sorry John TRS2004 is still alive and kicking! I am using TRS2004 for US and Aus routes and TC3 for UK. The reason is that I don't fancy reconfigging a large number of locos for TC3 with limited choice of configs available. Also have TRS2006, although ran with reasonable stabilty on this PC, on previous it did not. Do not use it because of terrible sound. I like using TRS2004 because I can change any route assets quickly using Trainz Objectz, great sound and good stability. As for buying any future versions of TRS Auran can stick them where the sun don't shine!
:hehe:

I'm not saying it's dead yet but I am saying I think judging by the downloads where there are two versions a TC3 version and a TRS2004 version it's definitely on the decline.

I suspect the main advantages of TC3 are more for UK steam stock than for US or Aus were there aren't so many locos that are configured for TC3.

Cheerio John
 
Is TRRS2004 dying ? ..........I would say yes it is! is the short answer to that,

All good games come to an end at somtime or other, nothing lasts forever, in this world, or I would still be playing ELITE..... (Get my drift).

What you should be asking yourselves is,...........Do I want TRS2009 or X to succseed.

It seems as if some of you Don't,

Am I wrong, to think that?:(
 
Succeed

Is TRRS2004 dying ? ..........I would say yes it is! is the short answer to that,

All good games come to an end at somtime or other, nothing lasts forever, in this world, or I would still be playing ELITE..... (Get my drift).

What you should be asking yourselves is,...........Do I want TRS2009 or X to succseed.

It seems as if some of you Don't,

Am I wrong, to think that?:(

Have you been sucking seed again.... no wonder you think 04 is dying!

Ha ha...

Angela
 
Where's the worry, CMP work just fine, It's never been any trouble to me whatsoever.:cool:
Well maybe you could use your experience to help a few of many who can't get it working, like ....................
http://forums.auran.com/trainz/showthread.php?t=40079
http://forums.auran.com/trainz/showthread.php?t=40199
http://forums.auran.com/trainz/showthread.php?t=39980
http://forums.auran.com/trainz/showthread.php?t=40292

It does appear to be a big thorn in the side for a lot, especially newbies. :)
 
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