JonMyrlennBailey
Well-known member
without altering the track's height at the spot where the spline point was inserted?
For some odd reason, Trainz likes to raise or lower the track considerably wherever a spline point is inserted.
What I am trying to so is replace a section of ballast track with wood ties that is embedded in a concrete slab used as a station platform with another type, rails only (no ballast or ties).
I want to change out a piece of track with a different type without molesting the original track geometry.
Anytime you embed ballast track into flat, level splined objects, there tends to be some annoying "ghosting effect" when viewed high from the overhead camera. The ties and ballast that are supposed to be hidden under the concrete "flicker" like a strobe light when the track is viewed overhead and this is not very impressive when showing your route to friends and family members: it is just another one of those graphics artifacts issues in the program. Faint images of what is supposed to be buried clean out of sight rapidly appear and disappear and this ruins the aesthetics of the layout. Many Trainz objects don't conceal other objects inside them well if the interior objects are too close to the surface of the outer object. There is some "translucency" with many Trainz objects.
Using rails-only track for embedding into surfaces solves this undesirable ballast/sleeper flicker.
The embedded-object flicker problem even continues in TANE.
For some odd reason, Trainz likes to raise or lower the track considerably wherever a spline point is inserted.
What I am trying to so is replace a section of ballast track with wood ties that is embedded in a concrete slab used as a station platform with another type, rails only (no ballast or ties).
I want to change out a piece of track with a different type without molesting the original track geometry.
Anytime you embed ballast track into flat, level splined objects, there tends to be some annoying "ghosting effect" when viewed high from the overhead camera. The ties and ballast that are supposed to be hidden under the concrete "flicker" like a strobe light when the track is viewed overhead and this is not very impressive when showing your route to friends and family members: it is just another one of those graphics artifacts issues in the program. Faint images of what is supposed to be buried clean out of sight rapidly appear and disappear and this ruins the aesthetics of the layout. Many Trainz objects don't conceal other objects inside them well if the interior objects are too close to the surface of the outer object. There is some "translucency" with many Trainz objects.
Using rails-only track for embedding into surfaces solves this undesirable ballast/sleeper flicker.
The embedded-object flicker problem even continues in TANE.