JonMyrlennBailey
Well-known member
I use two-way four-trigger setup.
The crossing will get stuck active should a train stop over the tiggers and back up.
Is there a better way to configure this crossing system so crossings don't get stuck active?
Is there a way to reset a stuck crossing in the session in case a train stops and accidentally backs up?
This has been plaguing me for several years now.
here is Boatz's website on the subject and he says:
http://www.boatztrainz.co.uk/ATLS3.pdf
6) The system is NOT designed to run a train to the crossing or junction, then stop it and reverse it! Once a tram or train hits the first Trigger it must complete the journey through the crossing, passing both Triggers (or all 4 if you're using the 4 Trigger System). Failing to complete the sequence in order will cause unpredictable results, particularly with bi-directional methods. It’s permissible to have a turnout but extra Triggers must be placed so the train can complete the correct sequence whatever path it takes.
The crossing will get stuck active should a train stop over the tiggers and back up.
Is there a better way to configure this crossing system so crossings don't get stuck active?
Is there a way to reset a stuck crossing in the session in case a train stops and accidentally backs up?
This has been plaguing me for several years now.
here is Boatz's website on the subject and he says:
http://www.boatztrainz.co.uk/ATLS3.pdf
6) The system is NOT designed to run a train to the crossing or junction, then stop it and reverse it! Once a tram or train hits the first Trigger it must complete the journey through the crossing, passing both Triggers (or all 4 if you're using the 4 Trigger System). Failing to complete the sequence in order will cause unpredictable results, particularly with bi-directional methods. It’s permissible to have a turnout but extra Triggers must be placed so the train can complete the correct sequence whatever path it takes.
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