Is there a way to add Track Marks in Driver?

Although not my inquiry if track marks could be added, on say a "run through" of a sim you created, then you could mark places on the route that would need correction or modification.
 
oknotsen,

I expect that different people would find all kinds of uses for it. I would be using it for creating command schedules. I find that the time when I discover where it would be useful to send an AI train, or that the AI needs some help in getting around a route; is not in the route or session editing, but in driver. Track marks are something that you can use to identify a place on the track, and give it a name, and then there are driver commands for the AI that will drive to or through that track mark. It would be great if you could identify places that you want the AI to use for navigation in the part of the game where you are actually doing that navigation. Loosing the state of my current session in order to add a track mark is bummer.
 
I can understand your problem when you are using Driver mode, that the use of track-marks could be beneficial. It is in Driver mode when you are most observant and you do notice little things which could be rectified.

I have found there are three keys on your keyboard that help you quickly identify where those little errors are. Firstly "P" to Pause,... which immediately stops Driver mode to allow you sufficient time to grab a notepad and pen.
Then "Ctrl" and "M" to bring up a map of the route at exactly the point you paused. Also Map will identify signals, junctions and other track-marks close to its proximity.

Write it down, then un-pause to continue on until you see another section that needs attention. When you have a list, go into Surveyor to make your corrections.
After this, you will not have any unnecessary track-marks or things to clutter up your route. I believe this method is far simpler and the little things never get overlooked.

Cheers,
Roy3b3
 
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