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Some users suggested that boredom is more likely to be the limiting factor.
I have a route that's about 200 miles long. It takes 6 hours to drive if everything goes as planned and the AI don't act up like spoilt children. During the 6 hours of driving, I have nodded off to sleep and derailed.
What you need is a driver vigilance device that delivers an electric shock if you do not respond after, say, 30 seconds.:hehe:
janathan;1829054 This route is 312 miles long. So far said:I haven't tested this yet for that long of a distance, but it's been my understanding that sending the trains to trackmarks ( checkpoints) along the way would cure that problem. Doesn't breaking the route up into smaller block sections prevent that from happening ? IOW's not cutting the size of the route down but assigning checkpoints along the way. I'm breaking the size of my route down into actual sections ( larger town to larger town) just to help reduce TRAINZ loading time , however even if it stayed as one mega-large route that assigning track marks along the way would allow the AI to properly do it's job.
I'm no expert at convincing the AI to do what I want. But I often instruct an AI train to "Navigate Via Trackmark" which sends the train through a siding along the way. If there is opposing traffic the train will wait in the siding until the path is clear. (Assuming that the train fits in the siding.)
I am starting to worry on how big routes can be, with my GTHA route it will probably have more than 300 miles maybe even more than 400. That will be beyond massive, is there a limit to how big a route can be? And if so, how big would it be?