Serious question.
And I'm talking for TRS2019 here.
I would imagine that the bug that I'm talking about mainly here has been fixed for TRS2022, otherwise no-one would be able to use it.
I've made great strides in understanding how to use EITs and Mission Codes, and I'm very impressed with what it can do for automation.
But, I ran into a problem earlier that for a little while I couldn't work out why it stopped working suddenly.
I had trains going into a 4 track station, and using the 'Stop Zones' feature of MCM, I set up the driver command to get a path to the station, and MCM would direct them to a platform that was empty.
It was really cool to watch, and sets up so many possibilities for operations.
Then it stopped working.
The trains would be given the correct path (the EIT was fully set up and working perfectly), but something screwy was going on with the trains at the platform.
They didn't stop at the platforms, and just crawled slowly along, and the driver command bar showed that the MCDriveTo/ViaPathStop hadn't been fulfilled, and was still looking for it, even though it had just run over it.
After a lot of narrowing down what it could be, I found that the Stop Zones I'd set up, which had been working perfectly for a little while, were empty.
For anyone who isn't familiar with 'Stop Zones' in MCM, they allow you to place down, let's say, 5 MCPathStops (basically a special trackmark) on the 5 tracks of your 5 track station.
You name them what you want (Birmingham Plat1, ...Plat 2, etc), and then in MCM (Mission Code Manager) you set it up so that all 5 of those PathStops are grouped together under a custom name that you decide (let's say 'Birmingham New Street'), and then back in Surveyor, you set up your driver command to enter that station using the name 'Birmingham New Street', and MCM will look at all the PathStops that are under the umbrella of that group name, and send the train to a platform that isn't occupied.
So, a busy station would be different almost every time you play it, instead of the same old 'go to platform 2, then...etc.
Sounds cool right.
It really is, in theory.
It was wonderful to watch for a minute, until it stopped working.
As I said, after running the session, and it working for a minute, it stopped, and I found out that my list of PathStops under the umbrella name had gone. Nothing there.
On the screen that lists the umbrella names, it said that the name had 10 PathStops associated with it (it should be 5), but when I went into that page to see the list for that name, there were none.
Worse, when I went to put the names back in, there were 10 in the list to choose from, each one that should be there was there twice!
Selecting it once for inclusion in the group again took both instances out of the list.
Having set it up again, I ran the session, and it worked. Yay!
Then I quit the session and ran it again, and...they were all gone again.
I repeated this several times, and each time, the session was fine right after I'd put the names back in, but the next session they were gone.
Also, at one point, there were three of each name in the list when adding them back in.
I changed the name of the group a couple of times, to see if that would help, but when I went back to the original name, it brought the list of PathStops from one of the other names I'd tried.
The final straw for the night was when I saw the group screen say there were 20 PathStops associated with the group name (there were only 5 PathStops on the route).
Going back to the menu and loading the route/session didn't make any difference, and neither did restarting the game again.
It seems it has problems saving the information for that part of the program. They are being used by the session right after you enter them, but they're not being saved.
So, I just wanted to know if anyone has experienced this?
I'm beginning to wonder just how many people actually use EITs and MCM, mainly because of the lack of information out there on it, and the lack of discussion on here about it.
It's such a powerful tool, potentially.
Did everyone who uses it migrate to TRS2022, where it's been fixed and working well?
I've seen some pretty positive comments from people about it on here and other places, so I can only imagine they're not using the broken parts, or they're using all the parts in TRS2022 where it's been fixed.
Anyway, after seeing briefly what it could do, it was snatched away from me!
Seriously though, I would like to know if anyone else has experienced this, or if this has been talked about before.
Or whether they use the feature I'm talking about without problem, and in which version.
Such a shame.
I was really starting to enjoy it.
As a programmer myself, I'm allowed to say this...I hate buggy software!

And I'm talking for TRS2019 here.
I would imagine that the bug that I'm talking about mainly here has been fixed for TRS2022, otherwise no-one would be able to use it.
I've made great strides in understanding how to use EITs and Mission Codes, and I'm very impressed with what it can do for automation.
But, I ran into a problem earlier that for a little while I couldn't work out why it stopped working suddenly.
I had trains going into a 4 track station, and using the 'Stop Zones' feature of MCM, I set up the driver command to get a path to the station, and MCM would direct them to a platform that was empty.
It was really cool to watch, and sets up so many possibilities for operations.
Then it stopped working.
The trains would be given the correct path (the EIT was fully set up and working perfectly), but something screwy was going on with the trains at the platform.
They didn't stop at the platforms, and just crawled slowly along, and the driver command bar showed that the MCDriveTo/ViaPathStop hadn't been fulfilled, and was still looking for it, even though it had just run over it.
After a lot of narrowing down what it could be, I found that the Stop Zones I'd set up, which had been working perfectly for a little while, were empty.
For anyone who isn't familiar with 'Stop Zones' in MCM, they allow you to place down, let's say, 5 MCPathStops (basically a special trackmark) on the 5 tracks of your 5 track station.
You name them what you want (Birmingham Plat1, ...Plat 2, etc), and then in MCM (Mission Code Manager) you set it up so that all 5 of those PathStops are grouped together under a custom name that you decide (let's say 'Birmingham New Street'), and then back in Surveyor, you set up your driver command to enter that station using the name 'Birmingham New Street', and MCM will look at all the PathStops that are under the umbrella of that group name, and send the train to a platform that isn't occupied.
So, a busy station would be different almost every time you play it, instead of the same old 'go to platform 2, then...etc.
Sounds cool right.
It really is, in theory.
It was wonderful to watch for a minute, until it stopped working.
As I said, after running the session, and it working for a minute, it stopped, and I found out that my list of PathStops under the umbrella name had gone. Nothing there.
On the screen that lists the umbrella names, it said that the name had 10 PathStops associated with it (it should be 5), but when I went into that page to see the list for that name, there were none.
Worse, when I went to put the names back in, there were 10 in the list to choose from, each one that should be there was there twice!
Selecting it once for inclusion in the group again took both instances out of the list.
Having set it up again, I ran the session, and it worked. Yay!
Then I quit the session and ran it again, and...they were all gone again.
I repeated this several times, and each time, the session was fine right after I'd put the names back in, but the next session they were gone.
Also, at one point, there were three of each name in the list when adding them back in.
I changed the name of the group a couple of times, to see if that would help, but when I went back to the original name, it brought the list of PathStops from one of the other names I'd tried.
The final straw for the night was when I saw the group screen say there were 20 PathStops associated with the group name (there were only 5 PathStops on the route).
Going back to the menu and loading the route/session didn't make any difference, and neither did restarting the game again.
It seems it has problems saving the information for that part of the program. They are being used by the session right after you enter them, but they're not being saved.
So, I just wanted to know if anyone has experienced this?
I'm beginning to wonder just how many people actually use EITs and MCM, mainly because of the lack of information out there on it, and the lack of discussion on here about it.
It's such a powerful tool, potentially.
Did everyone who uses it migrate to TRS2022, where it's been fixed and working well?
I've seen some pretty positive comments from people about it on here and other places, so I can only imagine they're not using the broken parts, or they're using all the parts in TRS2022 where it's been fixed.
Anyway, after seeing briefly what it could do, it was snatched away from me!
Seriously though, I would like to know if anyone else has experienced this, or if this has been talked about before.
Or whether they use the feature I'm talking about without problem, and in which version.
Such a shame.
I was really starting to enjoy it.
As a programmer myself, I'm allowed to say this...I hate buggy software!
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