johnwhelan
Well-known member
Shapeway's claims to have the problems hammered out for Blender, just make a model and viola... https://www.shapeways.com/creator/blender
You guys sure this don't work?
The requirements are very very different. In the SIM you want to keep the polys down in order to be able to render the model quickly enough. 60 frames per second means you have 1/60 of a second to render the model. For physical modelling no one cares if it takes five minutes to render the model. Even Blender will take ten minutes to render one of my models sometimes.
You probably need a computer background to understand some of what we are saying but both John Citron and myself do have an in depth background in computer hardware and software. Zec is stronger in the modelling side. Yes these are opinions but they are professional opinions from people with experience. On top of that HMRS of whom I am member do create physical models and they've looked hard at what I produce and eventually concluded it really isn't suitable for a physical model.
Read the OP posts again. "but opinions are opinions" "Got a couple of exams to finish, once that's done "
My reading of them is this is an inexperienced person. A student probably who has very little idea of the requirements for a SIM model or what is involved. Even if you could use the same model you wouldn't want to. The lowest common denominator would be a high detailed mesh. It would work in both but would need a liquid nitrogen cooled machine with the fastest GPU available to run them. Sketchup works but we avoid models created by sketchup. Does that make more sense?
Cheerio John