Indurstry Load/unload help with getting them to work.

dragonharh

Acount Deleted
I'm trying to make a Indurstry with Load/unload for a project i'm working on and need info on this.

I got the model in my route how do I set up the config file I wont to use Rockets as my main load I haven't worked with these befor? I'm unshore how to set this up.
dragonharh_20120823_0002.jpg

I need some help
Thanks.
 
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First job is to find a wagon that will carry the load.
I see you have in the background. So your on about the indstry config ?
 
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Are you going to use the multi industry track with that pad at the side with the rocket on for realism ?
If so I'd clone the industry first, then edit in explorer, remove the 40ft container kuid (3 places) and insert your rocket kuid.
Set the industry up to produce just rockets.
Should work.
 
wich one do i clone ? yes its going to be multi industry. I'm not shore I'm follwing you get me abit comfused with the 40ft container and edit part? what extiley do I edit ? A bit more detail please and thank you.
 
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I dragonharh
do a search for tramp
and look for this
(HOW TO TURN A SCENERY OBJECK INTO A INDUSTRY)

this will help
tramp
 
how do I set up the config file I wont to use Rockets as my main load I haven't worked with these befor? I'm unshore how to set this up.
dragonharh_20120823_0002.jpg

I already made my own mesh and exported into TR12 I have the flat car ready and the load is added onto it. I have cloned a nother Indurstry and atemped to modaffey it useing the mesh I have made. I have the load are ready apareing but I can't get it to load onto the flat car. I looked at the config 5 times and can't see why. I have my chosen building as shown I have the flat car aready with the load added onit it I have the load added in the building I made. what gets me is the comfig set up and scrip files A: do I make my own Scrip and how or Do I even need one ? B: do I use a existing one and Edit it? C: do I rebuilt a new Assts form the growd Up and costom build it? I'm going to also try tramp way becuse its the closes anser to what I wont to do.
 
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I already made my own mesh and exported into TR12 I have the flat car ready and the load is added onto it. I have cloned a nother Indurstry and atemped to modaffey it useing the mesh I have made. I have the load are ready apareing but I can't get it to load onto the flat car. I looked at the config 5 times and can't see why. I have my chosen building as shown I have the flat car aready with the load added onit it I have the load added in the building I made. what gets me is the comfig set up and scrip files A: do I make my own Scrip and how or Do I even need one ? B: do I use a existing one and Edit it? C: do I rebuilt a new Assts form the growd Up and costom build it? I'm going to also try tramp way becuse its the closes anser to what I wont to do.

To questions A & B; Yes, a script is required for assigning your products processes, queues and trigger attachment points for your loads. There is no need to edit the script as these files
already perform what they are assigned to do providing your config is set up and referenced correctly.

You do not need to make your own script to reference your loads, assuming your project is of a kind industry, you probably already have an industry.gs script in order for your asset to
function as a load/unload station facility.

If you could post a screen shot of your industry mesh from gmax and your current config for this asset, we may be able to assist you further with rectifying the problems you are having.


Marty
 
To questions A & B; Yes, a script is required for assigning your products processes, queues and trigger attachment points for your loads. There is no need to edit the script as these files
already perform what they are assigned to do providing your config is set up and referenced correctly.

You do not need to make your own script to reference your loads, assuming your project is of a kind industry, you probably already have an industry.gs script in order for your asset to
function as a load/unload station facility.

If you could post a screen shot of your industry mesh from gmax and your current config for this asset, we may be able to assist you further with rectifying the problems you are having.


Marty
DP.jpg

If i knew how to make a script's I would
 
Hi dragon,


If you don't have the required script in your industry station asset, point to the root directory where you have TS12 installed and copy the "industry.gs" file from your "Scripts" folder and paste it to your industry asset project folder.

eg; C: Program Files/N3V Games/TS12/Scripts

Judging from the six .att points you have placed on your track section, you will only need to use one positioned at each end. This will display the overall length of your multi-industry fixed track in surveyor and name each attachment point as below.

a.track0a
a.track0b

Next, delete the three attachment points between a.track0a & a.track0b and position the remaining attachment point to the center of your track and name it a.trigmain

( a.trigmain will be the trigger in the load/unload sequence for the commodities used in your industry asset ).

From my observation, you will only need the one .att point at the center of your platform which should also be named as a.goods0

There is a fair bit involved, but rest assured naming of these .att points are important as they will also need to be referenced and called up in your config.txt.

I don't mean to sound rude or anything! That is why I asked for you to post up your config file. The more info you provide for us, the faster your issue's can be resolved.

Cheers,
~M~
 
kuid <kuid:375451:100262>
username "DP Muilty Use Indurstry"
kind "industry"
category-class "BIN"
category-keyword "multiindustry"
script "industry.gs"
class "Industry"
preview-mesh-kuid <kuid:-3:10154>
description "DPR Industry"
author "dragonharh"
organisation "Dragons Pass Railroad"
category-region "00"
category-era "2010s"
trainz-build 2.9
mesh-table
{
default
{
mesh "DPR-Multi-Int.im"
auto-create 1

effects
{
arrow0
{
att "a.track0a"
default-mesh <kuid:102376:10093>
surveyor-only 1
kind "attachment"
}

arrow1
{
att "a.track0b"
default-mesh <kuid:102376:10093>
surveyor-only 1
kind "attachment"
}
}
}
}
attached-track
{
out_track0
{
track <kuid2:132952:100327:3>

vertices
{
0 "a.track0a"
1 "a.track0b"
}
}
}
attached-trigger
{
trig0
{
att "a.trigmain"
radius 25
}
}
queues
{
queue1
{
size 100

allowed-products
{
0 <kuid2:375451:100003:2>
1 <kuid2:64577:31038:1>
2 <kuid:-3:10001>
3 <kuid2:283523:60020:2>
4 <kuid2:283523:60022:1>
5 <kuid:375451:100024>
6 <kuid2:63971:80003:1>
7 <kuid:375451:100209>
8 <kuid:375451:100255>
9 <kuid:439337:100601>
10 <kuid:58223:41245>
11 <kuid2:81150:312:1>
12 <kuid:46162:60006>
13 <kuid2:61599:60003:2>
}

attachment-points
{
0 "a.goods0"
}
}

queue2
{
size 100

allowed-products
{
0 <kuid2:81150:32:2>
1 <kuid:58223:41339>
2 <kuid:58223:41340>
3 <kuid:58223:41341>
4 <kuid:58223:41274>
5 <kuid:58223:41326>
6 <kuid:58223:41327>
7 <kuid:58223:41328>
8 <kuid:58223:41329>
9 <kuid2:68213:60002:1>
10 <kuid2:210518:7881:1>
11 <kuid:58223:41336>
12 <kuid:58223:41337>
13 <kuid:58223:41338>
}

attachment-points
{
0 "a.goods0"
}
}

queue3
{
size 100

allowed-products
{
0 <kuid2:124017:27005:1>
1 <kuid2:124017:27004:1>
2 <kuid2:81150:69:2>
3 <kuid2:30671:9260300:1>
4 <kuid2:68213:60004:1>
5 <kuid:58223:41246>
6 <kuid:58223:41243>
7 <kuid:58223:41244>
8 <kuid:58223:41245>
9 <kuid:58223:41231>
10 <kuid2:44988:80015:1>
11 <kuid2:72730:61029:2>
12 <kuid2:46162:60004:1>
13 <kuid:46162:60002>
}

attachment-points
{
0 "a.goods0"
}
}

queue4
{
size 100

allowed-products
{
0 <kuid2:60318:10006:2>
1 <kuid:58422:100133>
2 <kuid:-3:10002>
3 <kuid2:30671:94412120:1>
4 <kuid2:30671:94407104:1>
5 <kuid:-3:10003>
6 <kuid:334896:120020>
7 <kuid:334896:120021>
8 <kuid2:30671:94407101:1>
9 <kuid2:30671:94407100:1>
10 <kuid2:30671:94407105:1>
11 <kuid:187586:101>
12 <kuid2:30671:9252390:1>
13 <kuid:44179:60013>
}

attachment-points
{
0 "a.goods0"
}
}

queue5
{
size 100

allowed-products
{
0 <kuid:-3:10045>
1 <kuid2:30671:92203001:2>
2 <kuid2:87145:10000:1>
3 <kuid2:87145:10000:2>
4 <kuid2:151900:100041:1>
5 <kuid2:81150:37:2>
6 <kuid:42796:29001>
7 <kuid2:67794:50001:1>
8 <kuid2:60318:10008:1>
9 <kuid2:30671:9070990:1>
10 <kuid2:44988:80016:1>
11 <kuid2:30671:9110100:1>
12 <kuid2:46162:60001:9>
13 <kuid2:30671:90103911:1>
}

attachment-points
{
0 "a.goods0"
}
}

queue6
{
size 100

allowed-products
{
0 <kuid:61119:80000>
1 <kuid:60723:1324>
2 <kuid2:81150:131:2>
3 <kuid2:86661:9210690:1>
4 <kuid2:87145:10001:2>
5 <kuid2:87145:10001:1>
6 <kuid:439337:100584>
7 <kuid:-3:10013>
8 <kuid2:112938:127:2>
9 <kuid2:81150:135:2>
10 <kuid2:30671:926169001:1>
11 <kuid2:124060:10001:2>
12 <kuid:37096:1233>
13 <kuid2:124060:10012:1>
}

attachment-points
{
0 "a.goods0"
}
}
}
processes
{
multi_consumer_producer
{
start-enabled 1
duration 30

inputs
{
queue1
{
amount 100
queue "queue1"
}
}

outputs
{
queue1
{
amount 100
queue "queue1"
}
}
}
}
kuid-table
{
}
thumbnails
{
0
{
image "icon_multiple.bmp"
width 64
height 64
}
}
 
Hmm interesting, you'll have to list all the allowed-products that are in your queues to be referenced in the kuid-table at bottom of your config.txt as shown below for example.


kuid-table
{
FET clay <kuid2:64577:31038:1>
BP Oil Drums <kuid2:81150:131:2>
Copper Tubes Double Deck 01 Product <kuid:58223:41246>
Copper concentrate <kuid2:68213:60002:1>
}


It should work as I'm told every industry operates in a totally different manner as to how it's been set up. If your industry shows with any faulty errors in CMP, by all means copy'n paste them here as every bit helps identifying the problem!


Someone other than myself with a bit more knowledge of configuring multi-industry enabled assets may be able to help steer you in the right direction.
 
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