Hello Trainz Gurus,
I am a shiny new Trainz builder, with TANE.
I have made a lot of progress with Surveyor, but am having some difficulty figuring out the correct procedure for making a tunnel.
I was able to use dighole, to create the portal locations, but am unable to find existing structures close enough to matching
the real-life location that I am attempting to replicate (the actual portals are essentially poured concrete retaining walls).
I have also not been able to locate an internal tunnel spline, (like a square concrete tube, with track,) that would save me from
the mess I have made (haha).
https://www.dropbox.com/s/0kckw3co9l5cm39/2015-10-03 052600.jpg?dl=0
I have successfully used concrete wall spines to create the tunnel sides, but because of where dighole insists on making the holes,
my tunnel has a bit of an S-curve to it. Now, I have spent hours trying to place track with spline points under the surface plane,
and placing a spline concrete slab with control points below that as the tunnel floor (and later a ceiling), and all with zero elevation change.
This is impossible, and clearly the incorrect method, as I am attempting to manipulate control points under the ground surface by sighting
through the digholes!!! :'(
All this because I have not been able to locate much in the way of modern single-track portals that will work with TANE ( v3.5 and later,
as I understand it).
Questions:
1. Is it even possible to create a s-curve tunnel using concrete spline walls (and slabs for floor and ceiling) and have them make acceptable
looking portals?
2. Is there any tutorial available on how to correctly go about building tunnels and placing track, when the tunnel has one or more internal curves?
3. If I am going about this in completely the wrong way (which I am,) and there is no tutorial available, can someone give me a clue? :udrool:
Thanks in advance for any help. I have not even begun to attempt session programming, but maybe this will be the last great mystery of route
construction for me (fingers crossed).
Mark P.
I am a shiny new Trainz builder, with TANE.
I have made a lot of progress with Surveyor, but am having some difficulty figuring out the correct procedure for making a tunnel.
I was able to use dighole, to create the portal locations, but am unable to find existing structures close enough to matching
the real-life location that I am attempting to replicate (the actual portals are essentially poured concrete retaining walls).
I have also not been able to locate an internal tunnel spline, (like a square concrete tube, with track,) that would save me from
the mess I have made (haha).
https://www.dropbox.com/s/0kckw3co9l5cm39/2015-10-03 052600.jpg?dl=0
I have successfully used concrete wall spines to create the tunnel sides, but because of where dighole insists on making the holes,
my tunnel has a bit of an S-curve to it. Now, I have spent hours trying to place track with spline points under the surface plane,
and placing a spline concrete slab with control points below that as the tunnel floor (and later a ceiling), and all with zero elevation change.
This is impossible, and clearly the incorrect method, as I am attempting to manipulate control points under the ground surface by sighting
through the digholes!!! :'(
All this because I have not been able to locate much in the way of modern single-track portals that will work with TANE ( v3.5 and later,
as I understand it).
Questions:
1. Is it even possible to create a s-curve tunnel using concrete spline walls (and slabs for floor and ceiling) and have them make acceptable
looking portals?
2. Is there any tutorial available on how to correctly go about building tunnels and placing track, when the tunnel has one or more internal curves?
3. If I am going about this in completely the wrong way (which I am,) and there is no tutorial available, can someone give me a clue? :udrool:
Thanks in advance for any help. I have not even begun to attempt session programming, but maybe this will be the last great mystery of route
construction for me (fingers crossed).
Mark P.