I'm gonna fight for it till its last dying breath. . .

Duke1234

New member
Hey Guys!

Some of you guys may not care about this, some of you may.
I have decided to go back and continue developing for Trainz 2006. This content will be compatible with TS12 and I will attempt to make it work with T:ANE as well. Why am I doing this? Some of us Trainzers are caught due to computer restraints on older versions of Trainz, and don't have the budget to purchase a new computer. (Myself *ahem*) so I would like to provide for them as well.

In other news I will be developing content for Trainz THD (Android), which is surprisingly a thing, I have ported a few TS06 and TS12 locos already and more should be on the way.

Tell me what you think?

Cheers,
Duke
 
Duke,

Are you referring to many folks that are trying to keep their 8-10+ year old PC alive? That's definitely getting their money's worth if it lasts that long.
 
I wish you luck in this.

Without telling us which Windows version you are using, we're kind of in the dark here on how to help should you need it. I did get TRS2004 and TRS2006 running under Windows 10. The former worked quite well, however, the latter did not. It loaded and ran, but had constant problems with CMP due to network changes, most likely due to changes in network security.

If you are using anything above Windows XP, you will need to install and run TRS2006 as administrator, though that did not help with CMP hanging for long periods of time as the database refreshed.
 
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Hey Guys! This content will be compatible with TS12 and I will attempt to make it work with T:ANE as well. Cheers, Duke

Good luck to you Sir!!!

Not to sure who you are going to fight till your dying breath. Tony maybe? Na, I'm told he has a black belt! :hehe:

A couple of suggestions. Try to avoid TRS2006 "built in content", as some of it isn't in TS2012 or Tane. A lot of that TRS2006 content shows up with errors/faulty in TS2012 SP1 HF4 & Tane.

You loose "compatibility mode" once you go passed TS2012 49922 for a lot of that earlier TRS2004 to TS2010 content.

My suggestion; build the proposed route in either TS2010 or TS2012 49922. If the route will run in TRS2006, it should still run reasonable well in TS2009, TS2010 & TS2012 49922

If these hand full of people with really old computer hardware can run TRS2006, then if they can't afford to upgrade their hardware, they could look at trying to run either TS2009, TS2010 & TS2012 49922 on same said hardware!!! Those versions still run OK on old hardware, especially if you turn the Trainz settings down...

Off memory, the build number for TS2006 was 2.5. That means you won't be able to use contents with build numbers higher than 2.5. (unless you try and lower their build number in there config file). Even then, there's no guarantee that the contents will work in TRS2006. Another nightmare...

Another point; there are hundreds of TRS2004 & TRS2006 routes still floating around on 3rd party sites. I see them all the time. Another one (route) that you are thinking of making isn't going to make much difference to the hand full of people that are still running TRS2006 or below.

Good luck,

Cheers, Mac...
 
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IMHO, 2009 SP4 would be preferable in that it runs very well on either XP or 10. However the meshes on the DLS have been adapted for 12 and TANE and often won't work with earlier versions. I don't think the DLS is accepting anything that will -- correct me if I'm wrong -- so you'd be looking at some sort of private distribution scheme...

:B~)
 
I will continue laying track in TRS2006 until the dying day

And transferring the 06 route into 10, 12 for testing only

And transferring the TS12 route into T:ANE for testing only

I will NEVER lay track in 10, 12, T:ANE as the complicatedness of layers ... TRS2006 is my route building base version

I will continue to lay MP Track Wood v2, MP Track Rusty, MP Tunneltrack Dark, Transition Track ... and skip all the procedural and other kinking high poly tracks
 
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So what we are saying is it is easier to lay track in TRS2006. From a hardware point of view TS12 will get more out of your hardware than TRS2006 and TRS206 uses only one core and it doesn't take advantage of the GPU or video card as much. So same content same viewing distances means better frame rates on the same hardware.

If you have a more powerful GPU then TANE will give you even better performance.

Perhaps what we need is a few tutorials about laying track in TANE etc. To my eye the newer procedural Track does look better.

Cheerio John
 
I'm aware of the challenges and errors that come with working with 06. I have successfully ported things such as the new SD-40 model that replaced the default one with 09, I do not like the newer simulator, I have a laptop, and I can get way better performance on 06 than 09. I like the track laying system then T:ANE and do not like the layer system in 12.
So I continue to develop for 06 and Mobile
 
But the track in TRS2006 is largely that flat 2D stuff which mostly looked horrid back then - even the high end (at the time) stuff like the Swedish track is way past its best. You also have all the old bugs to contend with, notably splines unhooking themselves from fixed objects after you reload a route, track and roads floating above the terrain, 10m only terrain grid etc., etc. That's if you can even get it to run satisfactorily on modern hardware and O/S.

Nice idea in theory, but just as I've occasionally tried to go back into MSTS and create a route the realisation that it is so dated compared to what we have now soon brings me back with a lurch to the more contemporary systems.
 
T:ANE is graphic hungry, its not an issue or problem just the reality of the future of gaming. TS2012 and more so the previous versions of Trainz are less demanding on computer resources in particular graphics and hence will run considerable well on older hardware and today's modest low end machines. The less fortunate and those with other priorities understandably cannot or have no wish to keep up with the advances in computer technology yet enjoy Trainz while being left behind by commercial forces. The options for these enthusiasts is to give up or help yourself as few others are about to help you. I personally believe Duke1234 should be commended for his enthusiasm and efforts although I hope I can speak for all in saying there are some very good causes but Trainz is not one worthy of your last breath. Peter
 
Hi everybody.
As I stated in an alternative thread, I am just coming to the end of a route that has taken me almost a decade to create. I started it in Trainz 2006, upgraded it to Trainz classics when it was launched, then updated it again to Trainz10. The foregoing was the last version of the Trainz franchise that was "pure relaxation "to work with In my humble opinion. Trainz 12 became complicated and my route that so much time had been put into would not update to that version for some reason and I was not prepared to sort it out

Not all of us want to be for ever problem solving on our PCs, or looking for the latest hardware. Gaming for some of us is about relaxation at the end of a long day, to sit down and create your world without pressure or care. The foregoing has nothing to do with the economics of gaming.

Trainz ten is still represents all the above relaxation for me.
Bill
 
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T:ANE is graphic hungry, its not an issue or problem just the reality of the future of gaming. TS2012 and more so the previous versions of Trainz are less demanding on computer resources in particular graphics and hence will run considerable well on older hardware and today's modest low end machines. The less fortunate and those with other priorities understandably cannot or have no wish to keep up with the advances in computer technology yet enjoy Trainz while being left behind by commercial forces. The options for these enthusiasts is to give up or help yourself as few others are about to help you. I personally believe Duke1234 should be commended for his enthusiasm and efforts although I hope I can speak for all in saying there are some very good causes but Trainz is not one worthy of your last breath. Peter

Same content, same viewing distance on a dual core machine, which means most in the last fifteen years, TS12 can be expected to give better frame rates than TRS2006. TRS2009 was the first to use more than a single core. TS12 is slightly more efficient than TS2010, TRS2009, or TRS2006.

Cheerio John
 
So, after running some benchmarks with the exact same route and PC heres what I got

ROUTE: Marias Pass Approach
Nearby Trains: 2
TS12 graphics settings: Minimum with Direct X
TRS2006 graphics settings: Maximum with Direct X
In Shelby Yard: TRS06 59-71fps
TS12 Shelby Yard 12-25fps

Intel I3 3040u dual core with hyperthreading
Intel Integrated 4400 (Yeah I know :( )

8gb of DDR4 Ram

Samsung Evo 500gb SSD



And yes I do have a job, but as a honors student with more then enough fees to choke a horse with the receipts, 7.75/h with government limited hours at 15yrs old, doesn't get you very far :D
 
Anything over 30 fps is playable, and the eye just barely see's stuttering framerates ... If you are getting 60 fps the eye can hardely see any stuttering at all, and it should appear smooth as glass

I get 6-20 fps in TRS2006 with default settings, and no fog ... It is: a_g_o_n_i_z_i_n_g
 
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