JonMyrlennBailey
Well-known member
I have an airstrip with a single runway. Aircraft (train vehicles on invisible track) land and take off from this same runway. When a plane approaches the runway for landing, any planes about to enter the runway for take off must hold for the approaching aircraft to complete the landing and exit the runway before proceeding. I want the holding distance for approaching planes to be about 5 miles from the runway.
What Surveyor and/or Session methods and assets can be set up to automatically hold AI-driven aircraft on the ground for approaching AI planes for landing?
I thought about placing a dead-end junction on the taxiway as a hold point. I would need some kind of trigger that remotely controls this holding junction when the approaching aircraft hits it and then releases this junction the when the plane exits the runway following landing by running over a second trigger.
No aircraft in the air should ever stop while in flight. Only planes on the ground should be held for approaching aircraft. Only the approaching-airborne/landing/exiting plane should have complete control of this runway/taxiway holding point to take precedence over ground-borne aircraft about to depart. When the "holding junction" is set for the dead-end siding, the plane approaching it on the ground would naturally have to hold until this junction is set back again by the other aircraft.
Yes, I need a system of air traffic control to "fly" multiple AI "aircraft" on the same circuit without collision or unnaturally stopping while in the air.
Railroad trains can physically stop anywhere to hold for other trains because they are GROUND vehicles. Helicopters can stop in the air because they can hover. With fixed-wing planes, however, it does not work this way, as they must always be moving forward while off the ground at a high enough airspeed to prevent stalls. Airborne always has priority over land-borne.
What Surveyor and/or Session methods and assets can be set up to automatically hold AI-driven aircraft on the ground for approaching AI planes for landing?
I thought about placing a dead-end junction on the taxiway as a hold point. I would need some kind of trigger that remotely controls this holding junction when the approaching aircraft hits it and then releases this junction the when the plane exits the runway following landing by running over a second trigger.
No aircraft in the air should ever stop while in flight. Only planes on the ground should be held for approaching aircraft. Only the approaching-airborne/landing/exiting plane should have complete control of this runway/taxiway holding point to take precedence over ground-borne aircraft about to depart. When the "holding junction" is set for the dead-end siding, the plane approaching it on the ground would naturally have to hold until this junction is set back again by the other aircraft.
Yes, I need a system of air traffic control to "fly" multiple AI "aircraft" on the same circuit without collision or unnaturally stopping while in the air.
Railroad trains can physically stop anywhere to hold for other trains because they are GROUND vehicles. Helicopters can stop in the air because they can hover. With fixed-wing planes, however, it does not work this way, as they must always be moving forward while off the ground at a high enough airspeed to prevent stalls. Airborne always has priority over land-borne.
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