I had a dream about Trainz...

I know I'm a little late here. How about fine and extra-fine circumferences for painting in Surveyor. Video capture built-in right along with screen capture. For those who want touch and smell, a 3D Printer key to send favorite animated objects to a 3D printer for physical placement on a collection shelf and of course to run on a chosen real scale layout with power, whistle, smoke and sound using the digital to real object converter. For major players, down the road, a digital to human interface for bystanders, passengers and crew. If you work that one out well, we can eventually send digital "us" into space and convert the "us" later elsewhere in the universe wherever habitable. Trainz creatures forever. Or maybe just stay digital and joyride around wherever the numbers can go and survive.
 
I had a dream where TADDaemon and Database Repairs didn't occur or stop me from playing the game. Nuff' said.

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A big monster truck that Bob the Builder drives around LOL! :hehe: I had a dream where Tornado Sirens where a included Sceanery item with Trainz, and they had special scripting for when you'd change the weather to Stormy or Snowy, it'd go off.
 
Sounds more like a nightmare. I know this is a simulator but I don't think some things need to be simulated, like realistic crashes. Besides, we're all good drivers who don't crash their trains.
Actually I am a driver who always crashes a train.
 
My dream is (not was) that

TANE runs on my laptop with no hindrances (have to talk to Microsoft & Alienware about that as well)

Trainz has incorporated TransDEM, or vice versa
(and contracted Geophil in to the Trainz team along with Shane to cover the tutorials and replies to all questions on the forum),

As a result I can download 3D DEM terrain from any part of the world along with automatic terraine texture from suitable maps imported straight into a new route (and/or that I understood how to do it because of the fantastic tutorials..

That all assets have names that actually tell me what they are - or thumbnails that show you what they are - especially what category..

That the forum continues without any big changes

That the Trainz team continue to be bright, effective, never-grumpy, and friendly people that tolerate the community with good humour always despite some really grumpy contributers who are nevertheless always welcome even so..

Actually this is not so much a dream, just expectations from the last 10 years of following Trainz...


pdw:D
 
I had a dream where trainz had msts like crash physics and I crashed 2 trains at over 10000 mph and the wreck flew at the mountains
 
I had a dream about trainz where all your dreams came true. I say that because everything I have ever wished to see in trainz one of you have posted it.

For those of you who had the dream of no database repairing. Well at least this one can be true. Here is a link to my blog post on the subject. I have used this since 06 was released and have never had to wait for a database repair since.

Hal
 
i had a dream that you could have 500 carz in a traffic region and you could still have carz no matter if they were scenery or trackside in ts12 & T:ANE. it also had a choice between smart (behaving realistically) and legacy behavior for carz. it showed it with a region replicating cars, trucks, buses and vans seen all over the usa roads
 
Quick Trackmarks

I had a dream that I was running >>> Continuous Ops <<<. I didn't have abandon my saved session and go back to surveyor to place a few new track-marks.
The QuickDrive rule forever changed my Trainz experience :)(Than you, pguy). I, just now, have started to figure out the Quick Portal Manager - I ignored it before because it didn't seem so quick: not realizing "Quick" means you can make changes from within driver, not "so easy to use even a caveman could do it." The iPortal has made it possible to get trains with specific loads into ongoing saved sessions.

Now if there were a 'QuickTrackmarks' rule, my saved sessions might never end. The most common end to my driver sessions (and this is my fault, not Trainz) is when I realize that, to get an AI driver to do-what-needs-doing, I need a trackmark where I never could have imagined the need for one before. I can't seem to solve a shunting puzzle until I am already working it. Once I have it all figured out I want to have some of the guys come help me with it.

Picture the Cutbank Elevators, all 4 of them, brimming with freshly harvested grain. There's a consist of 60 or so empty centerflow hoppers on one track, and 3 or 4 of us are in our SW7s, taking 10 at a time and making a consist of full hoppers on another track.

"And stay off that through-track or you'll hold up AmTrak, and that new commuter service to Shelby." Yup, top and bottom of every hour... Who'd a thought there was a need for mass-transit way out here on the prairie? (Me! That's who!) ... We finish up just as the train from Whitfish arrives with a fresh set of empties and leaves with a big ol' load of grain.

Such fun. Sadly, for every hour I spend in driver, I spend 10 in surveyor - trying to recreate the shunting solution I just found; testing, changing and re-testing trackmarks to see how I can make AI drivers understand what it is that I want them to do... It would be heaven to be able to do that in-game, as the scenario plays out - to keep going even (especially) when things (my yard) are seriously messed up.

"Better get Dispatch on the horn, tell 'em to hold that next train 'til we can make some room for it." (So THAT'S what 'Quick Portals' does!)

"They're not gonna be happy. You're never going to hear the end of that. Yup, sucks to be you." AI drivers are like that, you know. No respect for authority... probably why they have so much trouble doing what you ask of them...

Now if there were a QuickIndustry rule....

Times change, life goes on. Williams PetroChem looses their biggest client. Big Ed has to send his crude up-river where his new buyer is located (meaning we have to cart it there). The new electronics outfit is starting to make it big, and what's up with all the container traffic this week?

Tidewater was the very first route I played with, and I'm still enjoying it, even though I'm still trying to get just one custom session working the way I want. It's a deceptively simple-looking route, there is a challenging operations puzzle lurking beneath. So it is no fault of Trainz that just when I have decided handle operations one way (and get drivers, vehicles and schedule library to match) that I then think up an alternate strategy, one that might be so much better (won't know 'til I've tried it).

Now, thanks to QuickDrive and iPortals I can - in driver - change everything that needs changing to attempt my new strategy until I find out my AI crew will be useless until I put down a trackmark on the spot where they should be reversing direction. (...Oh, yeah: Can the Schedule Library be edited in Driver? Shoot, I guess I could use one of those, too).

I bet that if I could drive it a bit, then make a few adjustments, and continue where I left off, I would have at least one Tidewater session I was happy with - and probably one generalized session, where I could vaguely oversee operations and dive in where the work was heaviest, or most interesting, at that time. And if (when) I decide to "change the way we do things around here" I can just move a few locos, issue new instructions to my crew and away we go...

Well, that's my dream.

Chris
 
I had a dream where the DLS actually downloaded at infinite speeds and nothing was missing, and then trainz operated where ai was actually thinking and just ah it would be perfect.
 
There's actually a feature of Roller Coaster Tycoon 3 that I believe would really help when creating custom sessions, specifically making sure that the AI drivers are doing what you want them to do. When building a ride such as roller coasters, you can run a roller coaster 'train', which will let you see if you have any 'problems', such as the train not having enough speed to get up and over a hill. If it can't make up and over a hill, it'll come to a stop and roll back downhill. With Trainz, you have to start Driver in order to check and make sure that the AI drivers are doing what you want them to do. If a feature similar to the feature in Roller Coaster Tycoon 3 could be added into Trainz, you can make sure the AI drivers are working the way you want them to while creating the session. This means that you won't have to start up Driver to find out that the AI drivers aren't working the way you want them to. For example, if the AI are taking a completely different route than you want them to, you can solve the problem by adding a trackmark without having to go into Driver to discover this problem.
 
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