JonMyrlennBailey
Well-known member
In TS12, it is the brightness/contrast setting for the game. T:ANE seems to lack a global gamma setting. I found out in TS12, I like a setting of 1.00 for daytime and a setting for 0.63 for nighttime play. When I take screenshots, the gamma setting properties in Trainz won't be apparent in the captured image. The picture shot will look as if the gamma was set to 1.00 or "none". I like night Trainzing a lot and wish to make the landscape appear as dark as if the naked human eye were to see it in the real world. I can't post an accurate screenshot image here of my nighttime Trainz route on a dark gamma setting. I have the gamma set dark enough to make green grass look almost black at night. What I don't like about the hemlock trees in T:ANE is that they have a light-colored bark insterad of the dark brown bark they show in TS12. I like to make the forest scenery look as dark and spooky as possible at night. What I did do in Picture Manager was edited the brightness to a level of darkness as I see it on the screen with a darker gamma setting. The forest in back of the train station is about pitch black.
Of course, brightness, contrast, colors, darkness and artificial lighting effects may never be well emulated in any edition of Trainz now or in the future. If I set the gamma to a darker value, the train's headlights seem to dim also. It's tough to get a realistic super bright vehicle ground illumination in contrast to a super dark moonless landscape at night. I have streetlights sunk a meter below ground to eliminate the unnatural-looking light pools.
![VzgxzKR.jpg](https://i.imgur.com/VzgxzKR.jpg)
Of course, brightness, contrast, colors, darkness and artificial lighting effects may never be well emulated in any edition of Trainz now or in the future. If I set the gamma to a darker value, the train's headlights seem to dim also. It's tough to get a realistic super bright vehicle ground illumination in contrast to a super dark moonless landscape at night. I have streetlights sunk a meter below ground to eliminate the unnatural-looking light pools.
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