I’m retiring from Trainz

What sucks is that even the most baller systems struggle playing Trainz with a fully detailed route. To me that says whoever programs the code for the game really don't have a clue about optimization. In many cases it plays worse than Cities Skylines 2 (and that was a cluster release). My computer is nothing to write home about, but I can play games like Railroader in 4K with hardly any hits to FPS. Heck even Simrail plays better on my system than Trainz does. I know there was a lot of praise towards N3V when they changed game engines when T:ANE dropped, but the proof is in the pudding that it wasn't a good choice.

Most devs love using Unity even over the long time veteran Unreal engine (though a lot of great games use Unreal). Lighting is far superior, lag or FPS doesn't suffer a ton, and it feels more realistic. Where as whatever N3V went with still looks cartoony and not as realistic in my eyes.

Laptops have ALWAYS sucked for gaming period. No matter what they are sold as for marketing purposes, it is in fact one of the worst ways to game (smart devices are worse). They lack power that towers have, and airflow is a joke in a laptop, you can barely upgrade, and you are locked into a specific company proprietary hardware (lots of things are now soldered to the mother/daughter boards). Trainz runs so freaking hot as it is with traditional towers so I can't imagine how much it cooks laptops hardware.

Gaming laptop obsession has been the bane of gaming for decades, and it's never gotten better. Except if you just play Solitaire.
 
Whilst on a strict budget, I bought a small computer for about $200, add to that a screen keyboard and mouse ends up less than $250. It runs Trainz TS22 fine, I create all my content on it. The computer is the size of a pack of cigarettes !! Its from GEEKOM, go check them out ...
 
What sucks is that even the most baller systems struggle playing Trainz with a fully detailed route. To me that says whoever programs the code for the game really don't have a clue about optimization.
I am not often defending N3V, but the Trainz franchise lets almost _anyone_ create and upload assets to the DLS. Some of those assets are not at all efficient for use in a very large 3D environment. You get a handful of assets that squander the system's resources and the simulation runs very slowly. So even if the game's code is optimized, bad assets can drag it down. Certainly there's room for improvement, but you can't blame N3V for assets not being optimized.

Switching sides, I expected that as the game code matured, there would be fewer bugs. Apparently I was optimistic.
 
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