HOW TO TURN A SCENERY OBJECK INTO A INDUSTRY

TRAMP

Member
YOU MUST GET PERMISSION FROM THE CREATE TO UPLOAD THE NEW ASSET
you see a good asset on the dls that is not a industry and think to your self that will make a
good industry

you must have PEVSoft\attachmentmaker this is to make the attachment points
you must have industry builder 1.3 to make the configure text file and the gs text file
you must have the asset open for editing
copy or clown the asset you want to make into an industry to load and unload
if you have not go trs2004 then you must build the folders
auran/tr2004/world/custom/scenery
then past the asset into the scenery folder
start PEVSoft\attachmentmaker add the points then save it
start industry builder 1.3 then save it
then reload the new asset into trainz
that is it
there is plenty of help with the prograns
tramp
 
Industry builder 1.3. Is it compatible with TS 2009/12? The document I read that was with it only mentioned 2004
 
Hi AntonyVW
the industry 1.3 is a stand alone program
if you crate the folder it will work
build the folders

new folder and rename it auran then open auran
new folder and rename it trs2004 then open trs2004
new folder and rename it world then open world
new folder and rename it custom then open custom
new folder and rename it scenery then open scenery
it will look like this
auran/tr2004/world/custom/scenery
PEVSoft\attachmentmaker and industry builder 1.3 must piont to scenery folder
were put the new scenery file
in trs2006 to trs2012 inport content file
I test it 2012 and it work ok
tramp
 
Question. I have such an asset that I would like to convert. It is a building with a track attached to it. I want to make the attachment to the track not the building, but on PEVs attachment tool the track does not show up when I load the item into it. How do I get the track to show or access it? In the config file it shows the track as:

attached-track
{
track_0
{
track <kuid:-1:15>
useadjoiningtracktype 1

vertices
{
0 "a.track0a"
1 "a.track0b"
}
}
}
 
Hi AntonyVW

open PEVSoft\attachmentmaker
start adding the pionts
in the top view
:
y axis <----:--- a.track0a
:


:
---:--- a.trig0
:

:
y axis <----:--- a.track0b
:
4 save the file
5 then start industry builder 1.3
to wrigth the configure file and the gs text files
then save
industry builder 1.3 makes a new configure file and gs text file
in the configure file


mesh-table {
default {
mesh "this is your file\this is your file.im"
auto-create 1
}
add these lines
-----------------------------------
attachments {
mesh "this is your file\attach_mesh.im"
auto-create 1
}
--------------------------------------
}


tramp
 
Hi AntonyVW

open PEVSoft\attachmentmaker
start adding the pionts
in the top view
:
y axis <----:--- a.track0a
-:--- a.trig0
y axis <----:--- a.track0b :
4 save the file
5 then start industry builder 1.3
to wrigth the configure file and the gs text files
then save
industry builder 1.3 makes a new configure file and gs text file
in the configure file


mesh-table {
default {
mesh "this is your file\this is your file.im"
auto-create 1
}
add these lines
-----------------------------------
attachments {
mesh "this is your file\attach_mesh.im"
auto-create 1
}
--------------------------------------
}


tramp
 
Hi Tramp,

Can you give a guide to making a scenery object into a load? Say for instance I want to convert a stack of track into a flatcar load, is it as simple as placing an attachment point and changing the category code?

Cheers,
Bill69
 
Back
Top