I have no problems ... etc etc,
One of the many things that I like about Trainz is that you can use it a level that suits you, your budget, your hardware and your internet access. No-one is forced to upgrade if it is beyond their means or ability. Likewise route creators should not be forced to restrict themselves to the lowest common denominator. In my uploaded routes and sessions I include information about the minimum Trainz version needed (but that is shown anyway in the CM build data column), whether Effect Layers, PBR textures, high detail scenes, etc are present. I also include a message such as "all assets are built-in or on the DLS". Users can then make up their own mind on whether or not to download.
My thoughts.
Peter, you and I have diametrical outlooks on the game, the main differences being your almost predictable responses regarding loyalty and defense of most aspects of the company and their decisions. I KNEW that if you did make a response , that you would make some sort of reply like this, I'm not going to argue with you because we will never agree on most Trainz related topics .
We know you are one of the most experienced users of the game , but the vast majority of us are not in your league. I fully admit that I only learn what I think I need to learn , I've only got a few years left on the planet, so rather than spend masses of time learing new versions of the game, i learn enough to make my routes the way I want them, and if I do come across a gap that I need to fill then I try to fill it.
However i do think you are wrong here, when you stated
"Nobody is forced to download any DLC items just to get a few missing assets."
'Then you give reasons why, but they dont make a lot of sense in this context, which is to make a route that has content that can be found on the DLS without any hassle , if you want hardly any hassle with using a new route, then you ARE forced to download the bundled routes and its often just a guess as to which ones you need to download.
What if the user haven't got your knowledge , also if you don't know what the item is as it comes up as 'unknown " , how do you know what to replace it with ? You defend the practice , but you dont provide a reason as it why it is occurring.
If you remember, my
point was addressing the objectives of the OP , I wasn't commenting on your post at all.
He wants to make a route that has NO problems with it containing assets that are not on the DLS, or that need to be downloaded as packages, or whatever , I believe it is not possible to ensure this will occur long term due to the way the assets are presented or what other users decide to download. Some people never install the 2019 extra content pack, as they dont know what its for , whats he to do if that occurs ? . The build built in items change, how is he going to cover that long term?
A hell of a lot of users will NEVER download the extra routes, they have told us so in a large number of posts . None of your well meaning suggestions can make his route future proof can they? You mention a lot of downloadable packages, that's not making a route without any missing assets !!!!!!!
Perhaps you can answer me this, given you are so knowledgeable about the game. , why are some items that are in packaged routes seen as 'unknown " and why is there no indicvation as to as to which route contains them ? Why can they only be identifiable when the package is installed, what it the advantage of this ?