mesh-table
{
  body
  {
    mesh                                "sd60_body/sd60.lm"
    auto-create                         1
    animation-loop-speed                1
    
    effects
    {
      0
      {
        kind                            "attachment"
        att                             "a.fan0"
        default-mesh                    <kuid:138423:111030>
      }
      
      1
      {
        kind                            "attachment"
        att                             "a.fan1"
        default-mesh                    <kuid:138423:111030>
      }
      
      2
      {
        kind                            "attachment"
        att                             "a.fan2"
        default-mesh                    <kuid:138423:111030>
      }
    }
  }
  
  default-night
  {
    mesh                                "sd60_body/night.im"
    night-mesh-base                     "default"
  }
  
  shadow
  {
    mesh                                "sd60_shadow/sd60_shadow.im"
  }
}