mesh-table
{
body
{
mesh "sd60_body/sd60.lm"
auto-create 1
animation-loop-speed 1
effects
{
0
{
kind "attachment"
att "a.fan0"
default-mesh <kuid:138423:111030>
}
1
{
kind "attachment"
att "a.fan1"
default-mesh <kuid:138423:111030>
}
2
{
kind "attachment"
att "a.fan2"
default-mesh <kuid:138423:111030>
}
}
}
default-night
{
mesh "sd60_body/night.im"
night-mesh-base "default"
}
shadow
{
mesh "sd60_shadow/sd60_shadow.im"
}
}