How to add Hidden Layer events...

crisger

RR Mod Maker
hello friends
i am working on my first sessions and would like to consider adding unique items along the route for players to enjoy that are unique to that session. I have read about hidden layers..is adding an asset along the route IN session mode the same thing?

I just wanted to add some figures and other things along the route for some of the sessions to add interest but didnt want them to show up in the default base layer of the route.

Can anyone give me a quick "how to" on this?" i can see how it would add a lot of fun to a session along a long boring section. i dont need animations or anyting special tho i may add some special camera work to focus on some of them with a historical note in text to give some background. So i am guessing once placed we can add the track marker that calls up a text note ...and that will suffice to give the info as the player passes.

thanks in advance, i am using the tutorials prepared by Aurun for how to make sessions but they dont cover this in detail they just mention it...and i was not sure where to get info

thank you

Chris
 
You can just add scenery items to your session and they will stay with it and not be written to route. Doing this in the Session Editor and not the route editor.
 
If you click edit session to enter surveyor and start adding scenery it will automatically be placed in the session layer. Just be careful not to accidentally edit the route layer whilst adding to the session layer (locking the route layers before doing any session based scenery editing is a good idea).
Just make sure the active layer in the layers tab is a session layer and any scenery you add will be saved in the session.

I do this in many of my sessions, for example in my Ffestiniog Victorian weekend session I added fairground rides to some of the station carparks. I also normally add a few additional characters to my sessions.

If you want to get more complex you can use multiple session layers and change the visibility as the session goes on. You could use this to represent an industry where the map doesn't have one or to generate other incidents to aid your sessions "story".
 
You might find this post from another thread helpful

https://forums.auran.com/trainz/sho...-work-for-locos-or-cars&p=1573003#post1573003

Be aware that TANE SP2 does have some layer "bugs" so it might be prudent to hold off any major works until after HF1 is released. Certainly keep backups before you make any major changes.

You might also look at the Hide/Show Layer rule in the session rules. This allows you to make layers visible and invisible during a session, for example a train passing over a trigger can make a layer appear/disappear, but this also has a bug (in both SP1 and SP2) that makes all hidden layers visible when a saved game is reloaded. Hopefully, this will be fixed in HF1.
 
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Hi and thanks

yes i figured out that all i need to do is just add the unique items to the session layer...as you all suggest. thanks very much.

I don't need to risk with the hidden layer stuff, as i don't really need that, I just wanted to add some fun things to create extra interest and that should work fine with the add to session layer process. thanks very much for the posts and the links.

I certainly don't want to risk by using things that may be bugged so i will keep it simple thanks again all.

Chris
 
You might find this post from another thread helpful

https://forums.auran.com/trainz/sho...-work-for-locos-or-cars&p=1573003#post1573003

Be aware that TANE SP2 does have some layer "bugs" so it might be prudent to hold off any major works until after HF1 is released. Certainly keep backups before you make any major changes.

You might also look at the Hide/Show Layer rule in the session rules. This allows you to make layers visible and invisible during a session, for example a train passing over a trigger can make a layer appear/disappear, but this also has a bug (in both SP1 and SP2) that makes all hidden layers visible when a saved game is reloaded. Hopefully, this will be fixed in HF1.

I'm using such thing in our little Multiplayer Session for Kickstarter County. If a certain trigger gets hit, a layer becomes visible and a beer car appears that was stored on that layer.
I thought it was working quite well but can confirm there is an issue with it at least in SP2 - the host sees it differently than the regular player before the trigger gets hit. Filed a bug report earlier today and I'll have an eye on it during my beta tests.
One thing I not like much is that you see the consist on map even if the layer is hidden. Not sure if that is on purpose ...
Lockheed

PS: All your beer are belong to us
 
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