johnwhelan
Well-known member
I'm thinking rtx 4060 8 gigs.
Thanks John
Thanks John
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Generally, VRAM consumption depends on the:
For modern video cards this rule is more blurry than for older cards due to:
- Game engine itself (a lot of aspects from shaders and RT to some scientific things);
- "Weight" of the graphics (number, resolution and size of textures).
To properly utilize modern fast memory access technologies there must be specific optimisations in the game engine. Not many modern game developers know about this, so most of the PC games are unoptimised and "laggy".
- Introduction of new technologies allowing fast access to VRAM, such as Resizable BAR (for Intel and nvidia based GPUs) and Smart Access Memory (for AMD based GPUs);
- Usage of texture compression algorithms of the video card;
- Introduction of caching mechanisms on some modern video cards, such as AMD's Infinity Cache.
You asked "How much memory makes sense on GPU" and tried to answer.doesn't seem to add much of value to the thread
Trainz runs at 2560x1440 max resolution.trainz runs at 1920 by 1080
Trainz runs at 2560x1440 max resolution.
TRS22, 2560x1440, V-sync on, all settings to max: min 5GB, max 10GB VRAM used (RTX 3090, D3D11), depending on the route and rolling stock used.
Corrected, so on a 1920 by 1080 8 gigs should be enough and 12 gigs wouldn't hurt depending on price.There was a typo in my post when you quoted it: 10GB max VRAM usage, not 20.
But then we're into the land of FUD (Fear, Uncertainty and Doubt). More realistically few users have more than 8 gigs of memory and if you're trying to sell a lot of copies it has to run on the wide set range of machines so I'm not expecting to see a need for 16 gigs of memory for this but thanks for the thought.I suspect "HD terrain" routes (I don't have any) would drastically increase VRAM usage.