how do you guys predict the slowing down ratio?

Starblaze

New member
K so I finally learned to stop at time (lol)
but i keep on getting late mainly because i am reducing speed to like 30km/p
right after i see a yellow light, so the speed reduction goes well but
then i see that i still have a long way until the red light so i just release
brakes and just roll (within 30km/p) until i feel like its time to apply brakes.
Usually i manage to stop but sometimes I see the yellow light at 55km\h
which is higher by 10 then what is allowed (i have to hurry to repay the lost time)
so i push the brakes (at 70psi equalizer and pipes) and i still miss the damn
red light
as i just cant manage to stop at time!

so how am i suppose to predict what speed am i suppose to be at for full stop
IF i push the brakes right at the yellow light? (during passage)

Edit: can someone please upload a video on youtube as for how he controlls speed and apply brakes during gameplay?
with the realistic mode obviously, just a short video of a cab footage during a ride between 2 stations while using mouse (no keyboard)
 
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Practice...

:cool: First, you have to be familiar with the route. Give an AI Drive a train with a route assignment & ride in the drivers seat in Cab Mode several runs, watching the controls when you hear a change in the operation of the locomotive.

If the signal is yellow(Approach), it indicates that the next signal is a red signal(Stop).

That can be imitated by placing a train just beyond the stop signal.

In Cab Mode:

Set your AI Driver to a route beyond the point of that signal, then drive the train yourself past a clear signal before the approach signal, upon seeing the approach signal, turn the train back over to the AI Driver.

Watch the location(s) where the AI Driver applies the brakes, as well as your pressure gages, to help you get an idea of how to operate in that particular area.

I start anyone using my Auran Trainz in the yard, on a switching locomotive.

When they become acquainted with the controls switching cars, let them leave the yard with a cut of cars.

Let them become acquainted with being attentive to turnout directions, signals, etc.

Give them a 4-axle road switcher & repeat the process.

Then two of the same type locomotives, a short train & a switching chore or two with different train lengths, a mine run empty to exchange for a load, advancing with jobs finished correctly.

Then, they get the big locomotives & fast trains.

This is the old school method of braking in engineers on Diesel-electric locomotives.

You will have to let the AI Driver operate in Cab Mode, as DCC Mode uses a generic enginespec that allows the AI Driver to operate the train in an unreal fashion(I get the idea the AI Driver can practically go straight up with a mile long train in DCC Mode).

When you are doing switching moves in a prototype locomotive with a few cars, you usually can give enough throttle to get the train moving a comfortable speed, then when the train is half past the distance to the stopping point, back off the throttle & begin an initial brake application using the locomotive Independent Brake...it takes practice, but you will eventually pick up skills needed to handle a train.

For a short distance, you can set the Independent Brake to less than 10psi of air & advance the throttle slowly to control movement of the locomotive.

The skill of operating a train over different grades & learning what to expect is called the Dynamics of Train Handling...it takes years of practice on a real railroad, that's why they make the money they do...skilled labor.

Since this is the best train simulator in the world, you should be able to get a suitable result for you efforts!
 
ah thanks, even though i didn't understood 40% of what you said
due to spelling issues and confusing writing overall XD

Anyways about the:
"For a short distance, you can set the Independent Brake to less than 10psi
of air & advance the throttle slowly to control movement of the locomotive."

How do i set my Independent Brake?
I know how to use Lap, which (following the manual) is used to maintain
speed when going downhill (by locking in pressure in the brakes cylinders)
 
Learning from the AI will be difficult as the AI is spastic at best. How big of train do you have normally? Trainz does an EXCELLENT job of simulating air brakes (the independent brake may be a little weak in Trainz) but it does a very poor job simulating dynamic brakes. I usually simulate dynamics in Trainz by throwing the units into reverse and using low throttle.

Normally I'd start braking by making a minimum application on the automatic brake followed by bailing off the independant brake ('D' key, you'll have to keep tapping it for some annoying reason) and depending on various conditions, I'll usually make a 10 pound reduction followed by bailing off again. With the brakes applied, you can then use the throttle to control where your train will roll to a stop. Try to avoid going above run 4. This is called stretch braking, and while the railroads may frown on it, it's very useful.

Remember, you have to be thinking well in advance when stopping. It's not about just setting the air and guessing when you'll roll to a stop, it's about being able to judge how your train is reacting.
 
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Learning from the AI will be difficult as the AI is spastic at best. How big of train do you have normally? Trainz does an EXCELLENT job of simulating air brakes (the independent brake may be a little weak in Trainz) but it does a very poor job simulating dynamic brakes. I usually simulate dynamics in Trainz by throwing the units into reverse and using low throttle.

Normally I'd start braking by making a minimum application on the automatic brake followed by bailing off the independant brake ('D' key, you'll have to keep tapping it for some annoying reason) and depending on various conditions, I'll usually make a 10 pound reduction followed by bailing off again. With the brakes applied, you can then use the throttle to control where your train will roll to a stop. Try to avoid going above run 4. This is called stretch braking, and while the railroads may frown on it, it's very useful.

Remember, you have to be thinking well in advance when stopping. It's not about just setting the air and guessing when you'll roll to a stop, it's about being able to judge how your train is reacting.

Can you make a video and upload it to youtube or something?
like a video of a run between 2 station with, lets say, 5 passanger waggons?
from start to stop i want to see what do you apply and when (use mouse please)
 
im usually coasting at about 20mph by the begining of the station platform. then i just apply the brakes and cut to an idle, (and shift into reverse if i have to) and i usually get perfect stops. try that.
 
ah thanks, even though i didn't understood 40% of what you said
due to spelling issues and confusing writing overall XD

Anyways about the:
"For a short distance, you can set the Independent Brake to less than 10psi
of air & advance the throttle slowly to control movement of the locomotive."

How do i set my Independent Brake?
I know how to use Lap, which (following the manual) is used to maintain
speed when going downhill (by locking in pressure in the brakes cylinders)

:o I'm sorry Starblaze, I neglected to note that your in the scenic Ukraine!

I also omitted my use of RailDriver that allows use of the independent brake easier than using the mouse to manipulate the independent brake. That is the only way since keyboard only allows full application or release.

Dynamic braking only works with enginespec files that include db. Some do work better than others, Jointed Rail or World of Trainz locomotives, SPorBUST locos have db specs that work correctly.

Star, you do English very well!
 
DB may work on some locomotives but the physics of it do not appear to be realistic. There's no fading, I can DB right down to zero. While that may be possible on the new units, it certainly isn't on the older ones. All Trainz is really doing is putting the units into reverse.
 
Ah finally i found a way to normally loose speed!
I just press S for 0 throttle, move the switch to reverse, then throttle to 4 + brakes
and i end up stopping in no time
I'm not sure its realistic though... i think in really that would of damage the engine?

Does anyone here knows the real engine stopping procedure? (in reality i mean)
 
Yes, in reality that would drop the traction motor out of it in no time.

The "real" stopping procedure would be the brakes.
 
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Yes, in reality that would drop the traction motor out of it in no time.

The "real" stopping procedure would be the brakes.

Just the simple air brakes?
well how come they didnt made them "stronger" with a patch or something?
all it takes is a little code modification...
or is it in fact "normal" when it takes so long to stop?
 
I have no clue what types of trains you're operating. When you mentioned stations I assume passenger, and I really don't know anything about passenger. Every train will handle differently, and I can say that Trainz does a better job of simulating air brakes, at least on freight trains. If you're running Ukrainian passenger trains I can't help you because I don't know anything about their operating procedures. When I first started running Trainz, I had a bit of trouble too, but now, I can stop any train anywhere within 30-40 feet.

It takes time.
 
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I have no clue what types of trains you're operating. When you mentioned stations I assume passenger, and I really don't know anything about passenger. Every train will handle differently, and I can say from the cabrides I've been on and time at the throttle of real trains that Trainz does a better job of simulating air brakes, at least on freight trains. If you're running Ukrainian passenger trains I can't help you because I don't know anything about their operating procedures. When I first started running Trainz, I had a bit of trouble too, but now, I can stop any train anywhere within 30-40 feet.

It takes time.

Well its not like i can pick a train....
I am playing Trainz2004 where there are scenarios
there is a total of about 10 scenarios and with a total of about 4 trains
3 of which are diesel and 1 steam.
I do know that the game supports much more trains but to use them
i have to use the editor, which i dont know how... or want to...
 
I also omitted my use of RailDriver that allows use of the independent brake easier than using the mouse to manipulate the independent brake. That is the only way since keyboard only allows full application or release.

This task can be made even easier using the Cab Controls HUD rule <kuid:-16:287428>. That way, there's not need to keep moving the camera the cab around just to adjust the throttle or whatever. You can even control the train from a passenger coach. I've implemented this into all my sessions already.

Cheerio,
Nicholas.
 
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