how do I replace assets

Relick

Member
Hi, Can some one tell me how to replace assets in trainz 12. I am wanting to convert a narrow gauge layout to standard and I have tried the "replace Assets" option in the surveyor menu but nothing comes up. It is possible to replace the NG track with STD track in one easy step or do I have to replace section by section? Thanks in advance Ray. :confused:
 
H Relick,

The replace assets function does work ok for track. It has to be used in surveyor, open the replace assets panel, open the track tab, Click on the get item icon at the bottom of the track tab and clickon the track. This will highlite the track in the tracktab window, drag the track name from the track tab window into the 'asset to replace' window box item to be replaced. Next find the track you want to use in the track tab window, click and drag it to the replace assets window box 'asset to replace with' then click on 'replace' Note you should do this either in edit route or in edit session with the route layer selected.

Cheers,
Bill69
 
Be aware though that double-track/multi-track splines can't be replaced using that function - it throws up an error if you attempt to use the 'Replace Assets' function to do that. The only way is to do it manually.

Additionally, this only works for track - it doesn't work for scenery splines sadly.
 
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"then edit the route's config file, by finding the KUID number for that particular track in the KUID table, and then carefully replacing it with the KUID for another type of track, then saving the config file, and recommitting the route, but that's somewhat of an extreme method"

It's not an extreme method, it's a myth which does absolutely nothing and somehow keeps getting repeated. The numbers in the KUID table are only used for the list of dependencies for the download helper, surveyor WRITES TO the KUID table, it does not READ FROM the KUID table, so changing KUID numbers in the config will not replace anything in the route.
 
.........It's not an extreme method, it's a myth which does absolutely nothing and somehow keeps getting repeated. The numbers in the KUID table are only used for the list of dependencies for the download helper, surveyor WRITES TO the KUID table, it does not READ FROM the KUID table, so changing KUID numbers in the config will not replace anything in the route.

Well said.

It's amazing how these myths persist.
 
ROFL - that one is the longest lived, most often debunked myth in Trainz!

The proof is so simple - delete the ENTIRE kuid table. If the myth was true the route would load nothing but blank grid. Load the route and it appears exactly as it should. Still not convinced? Edit every single kuid in the table to the same asset. The route should now load 10,000 repeats of the same thing. It doesn't though, does it......
 
Yeah, it's most often repeated for "deleting built in assets", amazing how many parrots will repeat what they have read in the past without actually understanding what it means or checking to see if it actually works.

I was gonna do a tutorial on this eventually, since trainsim.com website is down at the moment I'll just do it here and copy it when trainsim.com is back up again.

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Blank window you get when you open Replace Assets, what you have to do is select an asset in the list, and drag it across to drop in one or the other window.

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Having dragged the asset I want to replace, I then find the one I want to replace it with and drag that across.

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Both replace and replace with now showing the assets I want, I have the option of doing in just this section (one baseboard) or the entire route. Since I want to make the whole route narrow gauge I leave the "Current section only" unchecked and click the replace button.

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Next step would be to click the little X to remove the mainline track and drag siding and branchline track across to replace those, or optionally select a different narrow gauge track to put in the replace with window.

As has been mentioned this won't work for some objects, bridges, double track or industry objects that have spline attachment points will return an error message. Whatever you want to replace it doesn't hurt to try.
 
Nice explanation. When I first tried it I became a little frustrated because I was trying to drag the name from the top box, with the yellow lettering. I found that it works very well when you drag the name of the asset with the WHITE lettering instead.
 
Oops! My apologies guys for persisting a myth then - I really should have tried it out myself to confirm if it worked or not before posting that. It's just I've seen it mentioned so many times that I guess it kind of brainwashed me into believing it was indeed true. But like Dermmy said, it's an old legend that refuses to die. ;)

Once again, I'm really sorry for any problems caused.
 
Once again, I'm really sorry for any problems caused.

Nah - the damage was already done! I do believe though that this is if not the first than at the very least one of the very very few times a perpetrator of the myth has turned around red-faced and 'fessed up.

Congratulations! And Welcome to the ranks of the Enlightened Few...

:)
 
"Id you tell a big enough lie and repeat it enough, everyone will believe it." - Adolf Hitler. :hehe: Screwiest one I saw was over at trainsim.com for the MSTS activity editor - if you used it long enough it became corrupted and loose consists would no longer show up on the map when you were trying to create an activity. Solution was to uninstall and reinstall the game, which was a pain until an activity guru came up with something faster for those with some computer skills - edit the system registry to remove all the MSTS activity editor keys, which would force a rebuild next time you launched the activity editor.
So he posted a step by step on that method, the next time somebody asked instead of linking to the thread he just said "Do a search for registry keys". Which worked fine until the forum crashed and the original thread was lost. After that any search for the keywords "registry keys" returned hits on hundreds of posts where someone was telling a newcomer to search for registry keys, with the number growing every week.

That's why I stomp so hard on this one when I see it repeated, I came into Trainz as a n00b two years ago, and searching for answers is all too often a useless waste of time, resulting in more time wasted when you try to fix something trying to use a myth.
 
"then edit the route's config file, by finding the KUID number for that particular track in the KUID table, and then carefully replacing it with the KUID for another type of track, then saving the config file, and recommitting the route, but that's somewhat of an extreme method"

It's not an extreme method, it's a myth which does absolutely nothing and somehow keeps getting repeated. The numbers in the KUID table are only used for the list of dependencies for the download helper, surveyor WRITES TO the KUID table, it does not READ FROM the KUID table, so changing KUID numbers in the config will not replace anything in the route.

That myth ranks right up there with trains travelling in the direction that the track is laid. The path a train takes using "navigate to/via" or "drive to/via" has nothing to do with the direction the track is laid.

edit to add: at least with TS12.
 
Apparently "Drive to/via" versus "Navigate to/via" ain't the whole story I heard either. Near as I can tell they're a little more patient about waiting at red signals using Drive instead of Navigate, but I did see two recent instances in TS12 of AI trains coming to a doublehead that was red because a preceding train was stopped in the next block - and instead of waiting they chose the diverge route, ignoring the AI routing direction marker telling them they couldn't go that way, and completely oblivious to the fact that the new route they chose did not lead anywhere in the same county as the next marker.
 
"Apparently "Drive to/via" versus "Navigate to/via" ain't the whole story"
Yes, nailing down what the AI is up to is an unfinished task, I feel. The "direction track laid" aspect never seems to quite go away. The weirdest thing I've witnessed is when viewing as apassenger on a train. Everything was fine until I moved to a coach which was running in "reverse". We arrived at a station, loaded etc and then left in the opposite direction. What had happened (possible co-incidence, but who knows) was that this piece of track had been laid in the "wrong" direction (double track mainline), and the vehicle / track combination out voted the "Drive To" instruction. My vote for what is happening is that the various scripts a session is using

Yet, with miles of single line routes in existance, shouldn't this be a common problem?

However, to add to the original post, my preferred methed would be to edit the config of the track you want to use, and add and "Obsolete" table, quoting the KUID of the track(s) you want to replace. Of course, there maybe several to edit - cutting, brigde, rusty etc.
 
my preferred methed would be to edit the config of the track you want to use, and add and "Obsolete" table, quoting the KUID of the track(s) you want to replace. Of course, there maybe several to edit - cutting, brigde, rusty etc.

OK, so that will work. It will of course only work on your machine and won't help if the route is ever uploaded.

I'm just not underatanding though why you wouldn't just follow Sniper's nice photo tute and use the built-in 'Replace Asset' function which will do everything (except bridges) in-game in about 1% of the time taken for your alternative, with exactly zero chance of a typo and having to go back and do it all again.....
 
I totaly agree with Dermmy. Why would you go the long way round when you have the replace assets function? As for 4581fred's comment about track direction, you would never get me to use double track, much much better to use two single tracks. However that brings up another little hitch. If you jump in the cab of an AI controled loco when it should change direction it will not change direction. It will stop then carry on in it's original direction, that's my experience anyway.

Cheers,
Bill69
 
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Might come in handy if it worked, I just tried cloning CTA ELEVATED TRACK XP5,<kuid:522774:100389> which is a triple track iron girder bridge, added an obsolete table for CTA ELEVATED TRACK,<kuid:522774:100073> which is the double track version of the same bridge. Won't work with replace assets so when I first made the triple track bridge (don't get me started on that, the DLS was no longer accepting build 2.7 and TS2010 has a bug which won't allow more than 2 tracks per bridge, fixed in 12 but still unfixed in the latest 2010 so I had to make it a 2.8 build to pass all the idiot 'bot tests) I had to delete long sections of the doubletrack bridge and manually replace with the triple track bridge. Unfortunately the suggested method don't do it, in the editor the using the get object tool on the doubletrack shows it as the new tripletrack clone in the list, but it's still doubletrack. It might be a way around the restrictions if it could be made to work so you could (1) obsolete the doubletrack bridge with the new tripletrack, (2) saving in surveyor changed the KUID to the new tripletrack bridge, (3) editing the new tripletrack bridge to remove the obsolete table to make the original doubletrack usable as a separate object again left the new bridge in place without screwing anything else up. That might be useful for long long long stretches like I had on the Chicago Metro transit lines, but if it's just one bridge it would be faster and simpler to replace it manually.
 
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