how do i do this

Well, you have to make a consist that is carrying corn, then add it to the "Produce Train" list of the portal. It helps to have the corn consist saved as a consist before hand.
 
Well, you have to make a consist that is carrying corn, then add it to the "Produce Train" list of the portal. It helps to have the corn consist saved as a consist before hand.

i did and when it come out the train is still empty of corn????
 
Yeah, I ran into a similar problem on a layout I made once. My solution was to copy the car used for the product, then make it always "full" by altering the config file. I based it on the config file for the built in IC coal hopper, they have both versions, one full and one empty.

So I made a "full" tank car, and an "empty" tank car, each with a different kuid, and used those for portals. You can still fill the empty one, and empty the full one, but their starting state is always what you choose.:)
 
ok, i tryed this i made a train and saved it full,but still came out empty
i guess i will have to play around more,,,
thax's

So I made a "full" tank car, and an "empty" tank car, each with a different kuid, and used those for portals. You can still fill the empty one, and empty the full one, but their starting state is always what you choose.:)[/quote]
 
My solution is to make a copy (clone) of the car, and change the parameters of the queues to only allow it to be full or empty. You should only do this if you are having a problem with a car acting as it should when comming out of a portal, and you have checked to make sure you have all products installed, and aren't missing any dependencies.

Below is the "queues" section of that car. I would change the initial count to the max...in this case 90000...and eliminate all the products from the allowed products list that aren't what you intend for it to carry. Then I change the username to reflect the car's purpose, such as "Blah blah blah (whatever the current name is) _corn_full"

queues {
load0 {
size 90000
initial-count 0
animated-mesh "default"
allowed-products {
0 <kuid2:151900:100039:1>
1 <kuid2:30671:9070990:1>
2 <kuid2:30671:9110100:1>
3 <kuid:46162:60001>
4 <kuid2:30671:9130213:1>
5 <kuid2:30671:9110412:1>
6 <kuid2:30671:9100620:1>
7 <kuid2:30671:9070810:1>
8 <kuid2:30671:9120100:1>
9 <kuid2:30671:9170199:1>
10 <kuid2:30671:9100810:1>
11 <kuid2:30671:9110411:1>
}
conflicts-with-queues {
0 "load1"
}
}
load1 {
size 90000
initial-count 0
animated-mesh "default"
allowed-products {
0 <kuid2:30671:9110710:2>
1 <kuid2:30671:9252101:1>
2 <kuid2:30671:92601122:2>
3 <kuid2:30671:925059001:1>
4 <kuid2:30671:925059002:1>
5 <kuid2:30671:925171003:1>
6 <kuid2:30671:9252390:1>
7 <kuid2:30671:9250510:1>
8 <kuid2:30671:9252020:1>
9 <kuid2:30671:9283620:1>
10 <kuid2:30671:9390110:1>
11 <kuid:-3:10002>
}
conflicts-with-queues {
0 "load0"
}
}
}

I'm sure someone else will be along to tell you how to get your portal to behave, as I said, I do this a a last resort, and because I find it makes my session building much easier for my own use. Obviously, if you intend to upload the seesion, you wouldn't want to do this.
 
na, just for me.....thax's will try

I'm sure someone else will be along to tell you how to get your portal to behave, as I said, I do this a a last resort, and because I find it makes my session building much easier for my own use. Obviously, if you intend to upload the seesion, you wouldn't want to do this.[/quote]
 
If you want your cars to leave the portal loaded just use the 'Instant Load' driver command which is on the DLS Kuid number 117290:1017:1
 
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