cascaderailroad
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If everyone created assets using Sketchup, the FPS in Trainz would come to a standstill, of near single digit framerates ... Sketchup is plainly a bad high poly creation program
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There was a specification change. Today all splines work as tracks even if they don't have track in it. ... I just remember this happening around the time of TS12 SP1.
John
I'm not sure that Blender is as good as 3DS Max else Autodesk might be out of business. But it does have the advantage of being free and has a world wide network of enthusiastic supporters. While I've never bothered to learn GMax, I suspect the interface and the 3D modelling concepts behind it, are equally as difficult to learn as Blender. Unlike GMax, Blender does have the advantage of being supported which is why I chose that path. But I will never disparage GMax users. Frankly, I don't know which program is better.... My preference is to use Blender. It's as good as 3DS Max, the problem being the learning curve to get over. ...
I'm not at my Trainz computer to test but would not the tag "istrack 0" prevent those behaviors?Is that why when I add a track-mark it ends up on a fence or in the trees or, really, anywhere but on the track? Makes pushing consists around more exciting, too.
Is that why when I add a track-mark it ends up on a fence or in the trees or, really, anywhere but on the track? Makes pushing consists around more exciting, too.
This can be a major problem when the overheard power cables (catenary) are directly over the track because you often do not know where the trackmark ends up. At least if it is on a fence you have a chance to see it is in the wrong place. When it ends up on the catenary you only know when you send a train to the trackmark and are told there is not route to the trackmark. This has come up as a problem on the ECML for TS12 where about twenty trackmarks are misplaced as described in this thread:
http://forums.auran.com/trainz/showthread.php?117205-ECML-help
Did the track marks spontaneously move from the track to the catenary or was it when they were placed that they attached themselves to the wrong spline? If so, that is a good place to use layers. Place the catenary on another layer and then freeze it. Then when trackmarks are placed, they will not be able to attach to the overhead wires. Placing signals and switches on their own layer also helps in placing and fine tuning them without worrying about disturbing anything else in the area.
Martinvk - The small routes I build do not normally have catenary and overall I like to keep things simple with all objects and splines on the route layer and only consists and industry setup on the session layer with the occasional extra trackmark for a particular session going on the session layer. This way I know I am not going to have the problems that some seem to have with things disappearing between sessions. The only time I have seen a problem with trackmarks on the catenary instead of the track has been on the ECML in TS12 and on that route it is a bit late to start changing the layers. However, I think I might start looking at different layers for some items like those on platforms where I can get a bit fed up trying to move a sign or chair and end up moving the platform.
All the layers I was talking about for trackmarks, signals, switches, etc,. are on the route side of the ledger so that are always available no matter what session is selected. If no specific session has been made for the map yet, start by editing the route. If you already have started a session, always edit the session and then change to the route layer once the map opens to continue to add objects there. No more lost or disappearing objects.
Once you get used to layers, there is no going back. The only thing you have to keep in mind is which layer is currently active or you'll be placing objects on the wrong layer, a real PITA. I really wish there was an on screen symbol to indicate the active layer.