How can I make old TRC crossings compatible with new TRC triggers?

janathan

Member

This is a problem I've been having for years and it keeps getting worse. With each update to the TRC system, more and more or the crossings I've downloaded from 3rd party sites can no longer be detected by the triggers. They no longer show up in the list of detected crossings and they no longer turn on.

When I clicked, "view errors and warnings," no errors come up, not even script errors. I tried updating the trainz-build of one of them to 5.0 just to see what would happen, and I got the following messages:

"
! <kuid:13920:101015> : VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 12101, 1: 300
"
But still nothing script related, and the trigger still can't detect them.
How can I make these old crossings work again. (They're from The Backshop, so I'm not expecting any updates anytime soon.
 
Never mind. Removing, then replacing the crossing device seems to have fixed the problem. I feel like I've done this in the past, also, but forgot. Looks like I've got my work cut out for me on this route with over 50 crossings. :confused:
 
Never mind. Removing, then replacing the crossing device seems to have fixed the problem. I feel like I've done this in the past, also, but forgot. Looks like I've got my work cut out for me on this route with over 50 crossings. :confused:
I've done that with more than 200 crossings so welcome to the club.
 
I've done that with more than 200 crossings so welcome to the club.
Yup, same here. I just did that and it didn't take that long to do it though.

I think it was worse before when each Trainz service pack or version changed the location where the crossings were configured. They were originally configured in the route, as they are now, but switched back and forth between the route and the session with each version update.

On one very large customized route I have, I ended up doing a crossing elimination project and removed crossings through a town because I was tired of reconfiguring them over and over.
 
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