shaneturner12
Tutorial Creator
Hi again Chris,
I will attempt to answer your questions.
The 'previous' version I used was TS2009 SP4, whereas I now use TS2010.
My belief that it is due to faulty content is partly based on Jetlog output, and partly based on previous experience (especially as compatibility mode seems to be running at ~4-5FPS in some areas of the map(which I know is low, but it's a fairly large built-up area including splines).
With relation to the baseboard issue, it is a draw distance reduction issue, which seems to indicate to me that the assets causing it are inefficient. (and yes, the offenders are nearly always built-in assets)
With the station loading issues, this can happen with any station, whether it is built-in or not. Are you saying that all stations have been incorrectly constructed? (This includes Bloodnok's new and old Station Platforms)
With relation to the script messaging system, as I mentioned to you previously, the issue now appears to be random on when it happens. I believe it is linked to the station loading issue. It's a pity that Trainz cannot report why the limit was reached. As stated in the last post, it's nearly always Schedule,Complete messages that are discarded, which is impacting on stations.
I am interested to see what your answers are on this topic, as I'm sure that I am not the only one who suffers from at least one of these problems.
Shane
EDIT: More information on the station loading problems and the workarounds that have been tried can be found at http://forums.auran.com/trainz/show...k-s-New-Platforms-Loading-Problems-Workaround.
I will attempt to answer your questions.
The 'previous' version I used was TS2009 SP4, whereas I now use TS2010.
My belief that it is due to faulty content is partly based on Jetlog output, and partly based on previous experience (especially as compatibility mode seems to be running at ~4-5FPS in some areas of the map(which I know is low, but it's a fairly large built-up area including splines).
With relation to the baseboard issue, it is a draw distance reduction issue, which seems to indicate to me that the assets causing it are inefficient. (and yes, the offenders are nearly always built-in assets)
With the station loading issues, this can happen with any station, whether it is built-in or not. Are you saying that all stations have been incorrectly constructed? (This includes Bloodnok's new and old Station Platforms)
With relation to the script messaging system, as I mentioned to you previously, the issue now appears to be random on when it happens. I believe it is linked to the station loading issue. It's a pity that Trainz cannot report why the limit was reached. As stated in the last post, it's nearly always Schedule,Complete messages that are discarded, which is impacting on stations.
I am interested to see what your answers are on this topic, as I'm sure that I am not the only one who suffers from at least one of these problems.
Shane
EDIT: More information on the station loading problems and the workarounds that have been tried can be found at http://forums.auran.com/trainz/show...k-s-New-Platforms-Loading-Problems-Workaround.
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