shaneturner12
Tutorial Creator
Hi Trainzers,
This is related to another thread I recently made, but I've created this thread to keep the other one from going off-topic.
I have found that these 'hidden error' assets actually can impact on game performance in quite a big way.
For example, the AJS Stations. Two of these (the 6T 3.5 and 8T 3.5) have hidden errors that affect the way the station works.
Has anyone else found that their framerates are lower when using built-in assets? I certainly have.
The main problem is that thanks to N3V's policy of hiding errors on built-in assets, users have no idea on how bad the situation is (and that's why they do not want users to open them for edit then recommit them)
It's not just hidden errors though. Some of these built-in assets have high buffer counts.
I'm interested to hear other users opinions on this subject, so I can gauge whether I should raise a Helpdesk ticket on the matter.
Shane
P.S. If any users wish to check these themselves, please clone the asset first.
This is related to another thread I recently made, but I've created this thread to keep the other one from going off-topic.
I have found that these 'hidden error' assets actually can impact on game performance in quite a big way.
For example, the AJS Stations. Two of these (the 6T 3.5 and 8T 3.5) have hidden errors that affect the way the station works.
Has anyone else found that their framerates are lower when using built-in assets? I certainly have.
The main problem is that thanks to N3V's policy of hiding errors on built-in assets, users have no idea on how bad the situation is (and that's why they do not want users to open them for edit then recommit them)
It's not just hidden errors though. Some of these built-in assets have high buffer counts.
I'm interested to hear other users opinions on this subject, so I can gauge whether I should raise a Helpdesk ticket on the matter.
Shane
P.S. If any users wish to check these themselves, please clone the asset first.
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