Hi I'm Planning To Buy Trainz 2012

If you can handle it get TRS19 or TRS22. The newest versions have more assets available and more bugs fixed, as well as better graphics.
 
it will constantly decide to rebuild your database at the slightest whim and it usually takes many hours to do so, LEAVE IT ALONE , buy Tane instead.
 
it will constantly decide to rebuild your database at the slightest whim and it usually takes many hours to do so, LEAVE IT ALONE , buy Tane instead.
It rarely happens to me ever. Usually I initiate the process myself. The rebuilds can take 5-15 minutes and it really isn't a big deal. They're also there to keep your database healthy and working fine. It's like a doctor's office visit.
TANE is EIGHT years old at this point and is no longer continually supported by N3V, and content support may drop off by major sites (JointedRail and RRMods are already starting) once the game hits the 10 year mark.
 
For me, as a person who uses TS12 on the regular, buy it. However, I must recommend TANE or TRS19 if your PC can run them. TS12 is very erratic and sometimes some things just decide to not work for no discernible reason. That being said, I have used TS12 for the majority of my Trainz routes, screenshots and the other whatnot. TS12 without SP1 is very similar to older versions, but with SP1 it is much like TANE and up. Either way, it’s a kind of archaic game that still gets its fair share of love from the community but goes down as an unstable yet memorable Trainz game. But if you can run it, just get TANE. It’ll save you a lot of trouble and it looks WAY nicer than TS12 could ever look.

But, if you’re getting 12, get it off Amazon. It’s literally $2.49, and is buy far the greatest deal for a game you could ever get.
 
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If you can handle it get TRS19 or TRS22. The newest versions have more assets available and more bugs fixed, as well as better graphics.
Leaping into TRS19 or TRS22 if you've not had much to do with Trainz before is not a great idea. There's still a lot about the latest versions that are not properly finished off and 'updates' often break more than they fix. If you haven't had two or three of years worth of 'let's fix the broken Trainz simulator game' behind you it's going to be a long learning curve. Those who want to chase the latest and greatest and all the glittery DLC most probably don't care, but for us ordinary layout and asset creators N3V's endless 'magic' updates are a nightmare. The repair group have a mountain of busted assets that were tossed to them to fix that were broken by TRS19 and TRS22's recent updates, - so is there any wonder that many Trainz folk are staying with TANE.

TANE is good because it works and it does exactly what it says on the tin.

Yes I own TRS22, but I stopped 'updating' it ages ago and it's great. And like many of us plebs who are still managing to make assets for Trainz despite N3V constantly shifting the goalposts I'm doing that in TANE.
 
So, which is the most stable version? Is 22 worth it?
I'm running the basic no frills Retail Edition of TRS22, Build 119451. I use Classic Surveyor with no 'magic' stuff like Tuft-X (or whatever it's called) and I avoid PBR ground textures as much as I possibly can. I use TRS22 like it's a 64 bit version of TS12 and so far it's been working out for me just fine.
Not everyone here will agree with how I do things, but I like it and it makes me happy. My one piece of advice I will give you though should you buy the Retail Edition of TRS22 is to install it using the off-line installer and once TRS22 is installed archive the off-line installer away in a safe place. That way should TRS22 ever turn itself into a mess you'll be able to restore TR22 back to your original installation.
 
So, which is the most stable version? Is 22 worth it?
In short,

NO.

It's a rehash of TRS19. You can grab TRS19 for something like $20 now, I really recommend that. The only reason I can see someone buying 2012 right now is if you're trying to fix up a legacy route like MWG from JR.
 
I'm running the basic no frills Retail Edition of TRS22, Build 119451. I use Classic Surveyor with no 'magic' stuff like Tuft-X (or whatever it's called) and I avoid PBR ground textures as much as I possibly can. I use TRS22 like it's a 64 bit version of TS12 and so far it's been working out for me just fine.
Not everyone here will agree with how I do things, but I like it and it makes me happy. My one piece of advice I will give you though should you buy the Retail Edition of TRS22 is to install it using the off-line installer and once TRS22 is installed archive the off-line installer away in a safe place. That way should TRS22 ever turn itself into a mess you'll be able to restore TR22 back to your original installation.

Even though I use Plus, I use Plus exactly the same way I used my previous versions of Trainz. By keeping the shader settings to Basic, I can mix and match the PBR textures I want to use with the 2d textures and there's no jellyfish guts on steep slopes or other weird shadows and holes under roads and track, and those textures are far and few between.

Outside of the jellyfish guts and floaty things that make the textures look like a scummy pond, what I really don't like about the PBR textures is the scaling and the carpet look. I find many of them to be just too big and clumsy. No railroad, for example, uses ballast with fist-size or larger rocks, and the fact that so many of the textures have that awful carpet look about them because the tiling is too small makes them impossible to scale to a reasonable size.

As far as HD Terrain goes, I still consider that WIP until that can be proven otherwise. There are too many things about it that still don't work properly. I will say that there are some virtues for it, but unfortunately, it's an all or nothing type of thing. If we could select an area, such as a cut or embankment, and tesselate that part of the terrain, then HD terrain would be more useful. Don't get me going on the jelly water layer effect. Placing that stuff down is like playing with plastic goop instead of placing something that could've used fluid dynamics such as found in Cities Skylines.
 
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