Help with USLW GP40-2

judahGrice

Retired Trainz User
Ok. I usually try to fix these errors by myself, but this one has stumped me. I have downloaded the CRIP and MKT GP40-2s from USLW, and both come up as faulty, showing errors. They are:

- Texture 'mesh_body/digit_6a.texture' is missing or could not be loaded in mesh 'mesh_body/body.im', material 'local*hash-75/kuid2 98966 100071 1/mesh_body**body*D2AA275E*material #41*m.onetex'.- Texture 'mesh_body/digit_5a.texture' is missing or could not be loaded in mesh 'mesh_body/body.im', material 'local*hash-75/kuid2 98966 100071 1/mesh_body**body*2C8D3039*material #40*m.onetex'.
- Texture 'mesh_body/digit_4a.texture' is missing or could not be loaded in mesh 'mesh_body/body.im', material 'local*hash-75/kuid2 98966 100071 1/mesh_body**body*A3527CF1*material #39*m.onetex'.
- Attachment point 'att' in 'dfan1' must be found in mesh 'mesh_body/body.im'.
- The attachment point 'a.dfan1' must belong to the parent mesh of the effect (mesh=mesh_body/body.im).



Any help on how to fix these? I have searched the web, and found that pevsoft tools can help fix this error. Sadly, PEVsoft tools are not available for Apple Mac computers.



Help is greatly appreciated
judah
 
In the assets file ... are these textures, texture.txt, and IM's present in the file ... if they are missing ... that is the problem
 
I have used USLW's GP40 before, and I had the same problems. What Trainz asset are you using?
btw, I wouldn't use USLW content.. Most of the Locomotive DLC's they offer have a lot of texture errors. I only get the Objects which turn out perfectly fine, like the Signal lights and the tracks
 
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