Help!!! nexusdj Pendolino Update Help!!!

tension69

Freight Haulage Director
Please help nexusdj !!!! I just downloaded your updated Pendolino, and this is the result in TS2010 version 43434.
It states in the info this is bug free in TS2010 native mode. I beg to differ :confused:
I always have and always will run native mode...your last version looked fine, have I done something wrong? I even deleted it all using the CMP and tried downloading it again from scratch (not installing over the old version)...same result.

pendolino.jpg
 
This is probably the texture compression error again, do a search here for black textures or rainbow textures and you should find a thread that will tell you how to overcome it.
 
I love you (and shaneturner12)

Although I must say, what the **** is a graphics option doing buried in the Content Manager?

And surely hardware compression is better? Or does the software do it at game launch, and therefore there's no detrimental effect on in-game performance?
 
I love you (and shaneturner12)

Although I must say, what the **** is a graphics option doing buried in the Content Manager?

And surely hardware compression is better? Or does the software do it at game launch, and therefore there's no detrimental effect on in-game performance?

Well, I live in the colonies, and don't really want a long distance relationship at this point in my life. Shaneturner lives in the UK though, maybe he can return your affections...;)

CM does the compressing when an asset is placed into the data base.
 
re Tex comp..as I thought, no differenc in-game(just checked)

I was joking btw Euphod... I have a GF lol (shane is safe!!!)

I must take this opportunity to say great work nexusdj...it's nice to see all the coaches tilting now.

One small gripe tho, when the train runs itself under orders, only one pantogragh seem to raise, tho both spark. 9/10 hehe:hehe:
 
I'm working on a script modif to overcome that, once I'm happy with it I'll pass it on to nexus for a further update. It should only affect Cars 1, 3, 7 & 9.

Regards,
...............Adrian19
 
Thanks Shane,

it means that my script should be easier, just another question, is there a hard and fast rule as to which panto gets used ? Watching the numerous videos on 390s, that you led me to, it seems to be pretty random. I might try and implement that in the script as well.

Regards,
............Adrian19
 
Glad you've got the texture problem sorted .

The flasher problem has been a proverbial pain in the backside ever since I altered the pantographs so they operated correctly .

Have a look inside the pantograph cars and you'll find another one , It was the only way I could get the pans to work realistically over two separate vehicles.

As for the pans themselves it's usually the rear one these days that's up , they started off with the front when introduced but decided to change over to the rear so that a driver would have a slightly more time to drop the pan if he/she saw an obstruction on the overhead wire . They do get changed about from time to time due to faults etc .
 
I love you (and shaneturner12)

Although I must say, what the **** is a graphics option doing buried in the Content Manager?

Texture compression is a feature used at the point where the texture is converted from an image file, into a .texture file, thus it is logically a function of the content manager, since that step takes place when the asset is committed to the database - which is why you also need to re-commit assets after turning it off.

And surely hardware compression is better? Or does the software do it at game launch, and therefore there's no detrimental effect on in-game performance?

Performance wise it won't make any real difference, other than it might increase the load time for a session/route a few milliseconds longer. The one place where it will make a difference is in VRAM usage, as DXT compressed images are naturally smaller in memory. If you have a video card with only 512MB of video ram then you probably would be best off trying to work out why your drivers aren't supporting texture compression anymore, but with 1GB or more of video ram you're probably not going to have an issue.

The problem that is occurring is not consistent across video cards or drivers, lots of people have suffered it, but then there are also many of us that haven't suffered it, even with the same cards and drivers as those that have.

My guess would be that it's some setting in the drivers that is blocking OpenGL from using DXT - at a very rough guess, there is a nVidia option called 'enable extension limits' which turns off a lot of the more esoteric options in OpenGL, and might well block the ability to produce DXT compressed textures. So you might want to check that your application or system profile doesn't have that option enabled. Another possibility is that CUDA is disabled in the nVidia settings. Also weird things can happen with the default settings when used with dual monitors, sometimes its best to force 'compatibility performance' mode for multi-monitor mode.

Debugging and locating what is causing the problem is probably a long process, and some of these settings seem to have vanished in more recent drivers - although can be re-exposed by using other tweaking programs like 'nvInspector'. It's probably just easiest to turn off the hardware compression and get on with your life unless turning it off gives you a noticable loss in performance.

(While this issue seems to affect nVidia users more than ATI, it does seem to occur on some ATI cards too, and they all pretty much have the same set of performance/quality settings to tweak, there may be a difference in default settings, or default settings for a given performance profile)
 
Glad you've got the texture problem sorted .

Thanks nexusdj, like I said gr8 job overall I was just pointing out the spark prob on the unraised panto incase you hadn't caught it:)

Performance wise it won't make any real difference, other than it might increase the load time for a session/route a few milliseconds longer. The one place where it will make a difference is in VRAM usage, as DXT compressed images are naturally smaller in memory. If you have a video card with only 512MB of video ram then you probably would be best off trying to work out why your drivers aren't supporting texture compression anymore, but with 1GB or more of video ram you're probably not going to have an issue.

No probs NikkiA, my GTX570 chews every game I play and spits it out whole @full HD and max settings hehe:hehe:

I run trainz10 with DirectX anyhows, Open GL (at least with the latest drivers) doesn't seem to play ball.

Thanks for the help/discussion guys, have a gr8 railroadin' Xmas y'all :D
 
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