Is there a 12 step program to stop painting locos? It's addictive!
If the uploads 'bot ever gets unstuck again, look for a GP7 reskinning template with cab;
297 GP7 cab grey template,<kuid:522774:100564>
297 GP7 grey template,<kuid:522774:100563>
Thanks to a tip from Zec Murphy I used PEV's attachment maker to add four exterior views to the body mesh, and did my usual lighted interior with the mesh in place of the bonnet. Suggested procedure;
1. Clone both cabview and model.
2. Edit cloned cabview to change the name.
3. Edit model in content creator to change the interior from the grey template cab to your new cloned cabview.
4. Reskin the model, copy the TGA files from the model to the cabview to overwrite. Tweaking if desired, resize the cp8830 texture map 2.tga in the cabview's \gp7 body folder back to 512x512 to reduce the file size, I made it 1024x1024 in the model since the C&NW bar and bell logo gets too fuzzy at lower resolutions. Also suggest adjusting hue saturation and lightness down about 10% for the cabview skin, otherwise it might be too bright from the inside.
I went and made the whole process too easy, now I can't stop reskinning the little beasties. :hehe:
That's the unpainted base model in the front, pretty easy to reskin.
Started with some C&NW, and Port Ogden & Northern of course.
Trying out a different sort of paint scheme for IndustRail, Phil would probably like this once that bright yellow is all covered with greasy oily soot.
Usual lighted interior, again copy the main textures from the model to the cab;
So you see the correct skin colors out the windows.
Exterior views in the model's body mesh are accessed with the same [ and ] keys, cycle thru 8 camera views and you get the four from the cab, the next four in sequence are exterior mesh attachments.
One each left and right head out;
Engineer's side aft catwalk;
Fireman's side forward catwalk. Next ] takes you back inside.

If the uploads 'bot ever gets unstuck again, look for a GP7 reskinning template with cab;
297 GP7 cab grey template,<kuid:522774:100564>
297 GP7 grey template,<kuid:522774:100563>
Thanks to a tip from Zec Murphy I used PEV's attachment maker to add four exterior views to the body mesh, and did my usual lighted interior with the mesh in place of the bonnet. Suggested procedure;
1. Clone both cabview and model.
2. Edit cloned cabview to change the name.
3. Edit model in content creator to change the interior from the grey template cab to your new cloned cabview.
4. Reskin the model, copy the TGA files from the model to the cabview to overwrite. Tweaking if desired, resize the cp8830 texture map 2.tga in the cabview's \gp7 body folder back to 512x512 to reduce the file size, I made it 1024x1024 in the model since the C&NW bar and bell logo gets too fuzzy at lower resolutions. Also suggest adjusting hue saturation and lightness down about 10% for the cabview skin, otherwise it might be too bright from the inside.
I went and made the whole process too easy, now I can't stop reskinning the little beasties. :hehe:

That's the unpainted base model in the front, pretty easy to reskin.

Started with some C&NW, and Port Ogden & Northern of course.

Trying out a different sort of paint scheme for IndustRail, Phil would probably like this once that bright yellow is all covered with greasy oily soot.

Usual lighted interior, again copy the main textures from the model to the cab;

So you see the correct skin colors out the windows.
Exterior views in the model's body mesh are accessed with the same [ and ] keys, cycle thru 8 camera views and you get the four from the cab, the next four in sequence are exterior mesh attachments.

One each left and right head out;

Engineer's side aft catwalk;

Fireman's side forward catwalk. Next ] takes you back inside.
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