...The Darkness begins to Fall...
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So dramatic.... ooooooooh.... :hehe:
Normal mapping is not a requirement in the "trainz-build 3.2 specification says you must have normal mapping" sense.
It's true that we don't consider items to be truly TS2009-standard if they're not normal mapped. Once you learn how to do it, it's not horribly time-consuming for most objects, and it adds to the overall quality of the in-game lighting. There is virtually no such thing as a real-world object that's simple enough that some form of normal map is not beneficial- even if all you're really doing is adding a bit of specular and a few rivets.
I would love to be able to do normal mapping and would be willing to learn...quote]
I am no expert, can someone define normal mapping for me? For that matter, what is abnormal mapping?
I am no expert, can someone define normal mapping for me? For that matter, what is abnormal mapping?
I would love to be able to do normal mapping and would be willing to learn, but I find blender just too foreign and difficult and I can't afford 3ds, so what's a poor old guy to do. Just get left behind in the dust. I'll really miss making content for everyone. Yes, I've tried the Blender tutorials. The program just isn't very user friendly.
Well, this is what that link gives me:From the wikibook - a Normal Mapping Tutorial
http://en.wikibooks.org/wiki/Trainz/Tutorial_for_Normal_mapping_(TRS2009)
Well, this is what that link gives me:
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Smiley.
Very good annswer! I never used this mapping for my models, just made the parts ort set images on a plane. Seems eazier to me!I'll help :hehe:
Sci
It will be a great shame to no longer be able to use the DM Drake Cityscape dioramas or JVC trees, but thus is the price of progress. Even if I can ultimately get TS2010 running satisfactorily I think that will be the same policy - independent operation and Auran have lost a FCT renewal in the process.[/SIZE]
If all he has to do is change a build number, please, tell me how all this "upgrade" is a benefit to anyone. Other than strong arming everyone into buying new versions of Trainz I see zero benefit in any of this.
Yes, I bought 09. It's on a shelf and 06 and TC are loaded back up and being used.
Dave.....
Warning: The Boolean tag 'auto-create' in container 'default' is not a valid Boolean value.
Error: Unable to load image file 'hotel texture.tga' for texture 'nightlight\hotel texture.texture.txt' while validating mesh 'nightlight\nightlight.im'
Error: Unable to load primary texture 'nightlight/glass.tga' for texture file 'nightlight/glass.texture.txt'.
Error: Binary conversion failed for texture resource 'nightlight/glass.texture.txt'.
Error: Unable to load primary texture 'nightlight/hotel texture.tga' for texture file 'nightlight/hotel texture.texture.txt'.
Error: Binary conversion failed for texture resource 'nightlight/hotel texture.texture.txt'.
Error: Unable to load alpha texture 'nightlight/light1.bmp' for texture file 'nightlight/yellow-light1.texture.txt'.
Error: The primary and alpha texture are not the same size for 'nightlight/yellow-light1.texture.txt'
Error: Binary conversion failed for texture resource 'nightlight/yellow-light1.texture.txt'.
Error: The attachment point 'a.corona0' must belong to the parent mesh of the effect (mesh=nightlight\nightlight.im).
Error: The attachment point 'a.corona1' must belong to the parent mesh of the effect (mesh=nightlight\nightlight.im).
Despite what was said a few pages back, a computer (particularly laptop) that will happily run 004 or 006 will not necessarily run the latest version.
Can Auran please explain by what reasoning a route created in TRS2006 using largely built in content (which of course is all error free - ha!) will not be permitted for upload even though it will work perfectly okay in the "current" versions?
Auran are taking a big gamble with this course of action and it will be interesting to see how it all turns out.