Have you seen the anouncment from Tony?

But at least more people are understanding the announcement now - which is a good thing. :)

There will be more content in the November release than any previous release of Trainz. How much of it will take advantage of the new features is at this stage unknown. This is one of the reasons we have decided to do the "two version" approach.

As for me, after readying so many posts of people going here and there, I am looking forward to the new simulation. I am just happy to see Auran finally releasing a full simulation ... As usual I'll take a back and see approach before buying .... seriously and honestly, that's all we can do for now anyhow!:wave:
 
One musing on the finer terrain, I wonder if the "bug" (sorry, limitation) on directionality of tunnels will finally be addressed so they can be laid at any angle (and straight, too)?

Off to pose the question on Trainz Dev...

Sorry to quote myself but...

Chris Bergmann has just confirmed on Trainz Dev they will not be changing tunnels, so I'm afraid we are still stuck with the Trainz 1.0 way of doing things in TS2009. Beginning to think Emperor's New Clothes again, albeit with more polys and larger textures!
 
I believe that the level of detail and complexity of construction requirements for TR09 will require 3dmax. I am unwilling to invest the time and money required by the new standards. We have been told that most previous content, while being compatible with and usable in TR09, will look substandard due to the new normal mapping and allowable poly counts. This is a pity... all that content... nearly 100,000 pieces... all substandard. I will continue to produce for TRS04 with pleasure but the future belongs to those with more skill and economic wherewithal than I, and my old school habits.

Dave

I think you may be right Vern, it appears that the new bigwigs at Auran have deemed a few things unacceptable already. The above quote comes from a veteran creator on another thread, but it looks as though the oldies are slowly being weedled out of creating anything new for 09 or 10 or any future versions for the community. It would be very interesting to see which group of creators they will approach for their asset creativeness, probably someone new who they can manipulate for their own marketing strategy, someone who will tow the line and do what they are told...i.e. a puppet.

So, how many more veteran Trainz creators will be shown the door I wonder........

Cheerz. ex-railwayman.
 
Last edited:
Interesting reading...

I believe that as the base set of requirements continue to rise and more and more is expected of the 3rd pty devs there'll be a severe lack of 'current standard' content released. This will be a very sad day as I believe it's the 3rd pty devs that keep products such as Trainz alive and so without them the product will surely 'wither on the vine'.

I'm thinking that Auran may need to take the same approach taken by Kuju with Rail Simulator. Have Auran Games concentrate on delivering a whole new version of the product three yearly and create a branch off company, say Trainz developments that 'throws out' top notch payware content so we can continue to expand our experiences bewteen major releases and they get a handy revenue stream.

Leave the community to 'basic' stuff such as reskinning, session creation and the like.

Food for thought eh.

Steve.:)
 
It's a crying shame if you ask me. I'm a bit late getting round to it but I just downloaded the Darjeeling line of which I know Dave Drake played a large part. This surpasses anything I've ever seen in any train sim in terms of content, landscape formation and texturing (I could never texture like that in a thousand years) yet it appears these guys who created quite possibly the best route in any train sim ever have still been told that "as is", the route cannot go in 009.

What chance the rest of us?

I really wanted to be positive about TS2009 but Auran seem to be progressively shooting themselves in the foot - the split release, no support for Gmax (though I use 3D Canvas which presumably is also not "good enough") and what seems to be the systematic alienation of regarded and renowned content builders.
 
I think you may be right Vern, it appears that the new bigwigs at Auran have deemed a few things unacceptable already. The above quote comes from a veteran creator on another thread, but it looks as though the oldies are slowly being weedled out of creating anything new for 09 or 10 or any future versions for the community. It would be very interesting to see which group of creators they will approach for their asset creativeness, probably someone new who they can manipulate for their own marketing strategy, someone who will tow the line and do what they are told...i.e. a puppet.

So, how many more veteran Trainz creators will be shown the door I wonder........

Cheerz. ex-railwayman.

As one who have over 1100 items, I do find it worrisome. :'(

Hopefully, if TR09 supports the same kuids structure then perhaps there is still hope... :wave:

To be honest, I have not read or come across such a statement yet but I do believe the community. I did read that back compatibility is supported. However, I'll stick to my model, "...sit back and see approach before buying" ... :hehe:

Ish

PS. I have 3DMax though ....
 
I choose not to make any comment either yay or nay at this time. I will wait until there are more screenshots, perhaps videos available. However, I will say this; the list of new features is damn some impressive and definitely something I could get on board with. I am slightly concerned, though, as I just replaced my primary desktop weeks ago and I'm just hoping that there has been some optimization to go with these new features as I don't really want to upgrade again, and wouldn't either.

That said, I'm probably worrying over nothing as my new desktop does have four times the recommended requirements for TC 2. So, I think I'm probably safe. :D
 
*snip*...the systematic alienation of regarded and renowned content builders.

Indeed. That's basically pulling the foundation of the community out from under us. Content Creation is the backbone of nearly everything that goes on in Trainz, and without it we'd just be sitting around he bickering more than we do now in speculation of TRS09.

But, luckily, there may be hope in that community members will still create content, albeit "subpar" to the new default content. I don't mind, personally. As soon as you move all of the TRS06 content into TRS09, it will look just like it always did. There will still be select few items from Auran that will be more detailed and pre-rendered, but it's not a requirement.

To summarize the basics of the new and improved items, in my understanding, Auran is not doing much in the way of new and improved graphics engine. That is obvious, as they wouldn't do that. They couldn't. :o What they are doing is utilizing features that are already available. This is something they have never done before, and left it up to 3rd parties to decide the detail of items. Instead of hobbiest modelers, they now use full render artists, who obviously know how to make content look beautiful. But it's still just built in content, and the features are still there to use. It's just the percentage of people who use them, in the end, to create content.

Nothing new coming, just more use of the old.

Cheerio,
John
 
Nothing new coming, just more use of the old.

Cheerio,
John

TS2009 Question
By Joe Ramos, on 01-08-2008 06:20

Does anyone know if the auran jet engine will be getting an update for TS2009??
Last update : 01-08-2008 06:20

Yes - lots :)
By: Tony Hilliam (Registered ) on 31-07-2008 22:08
Yep - lots of graphical updates. Terrain, materials, ground textures, loading, lighting and more...​
At this stage it seems to me that it is difficult to make definitive statements as there are posts on TrainzDev (as above) that suggests that there will be improvements to the Trainz Jet Engine.
 
The key word is "optimize" the use of the Jet engine, not improve. I believe their is a difference ?

It was also stated that ,"we will be working with a number of content creation groups " , I was wondering if anyone has been contacted by Auran to be a part of these groups ? And if so, can you post some details, (possibly still to early to have happened) ?

---DLR
 
Chris Bergmann (WindWalkr), the lead programmer for TS2009, has stated several times on the TrainzDev website that they intend to make available documentation detailing the new techniques that the TS2009 art team will be using (normal mapping, baking textures, etc). So I wouldn't say they're leaving us in the dark, since they're giving us info on how to make the new, good-looking content.

Personally, I regard it as a challenge, and look forward to tackling the task of learning how to make beautiful content using the new techniques.
 
Okay, prove it will be better?

I haven't got time to through the whole thread, but Tony Hillman (from Auran) claims that it will be better?

Okay then Tony, please answer a YES or NO to this?

Will it offer working traffic lights at road instersections, especially for tramway routes (& no I'm NOT talking about Andi's tram light-"thing-a-mijs") either.

What I mean is if you have a ONE tram route going through an intersection, if the motor car traffic on the side road(s) have a green light, will it have traffic lights that are against the tram route (& it doesn't even have to have a tram route through the intersection.
 
Back
Top