Bringing this thread back to life instead of making a new one. Can anyone tell me what the highlighted three options do and their impact on performance? Also while im here when I run fraps it tells me TANE runs at 30fps, is there a way to bump this up?
Hi Scratchy.
The top two help with the performance.
Use multiple render threads sends more data to your video card and makes use of the multi-threading capabilities - the multiple cores in your video card.
Texture Streaming is an option that sends data to your video card in chunks, and may or may not be necessary for you. This helps with slower cards from what I remember.
Use PhysX simulation is for the particle collisions to work. This is so that smoke doesn't go through bridges and rain and snow doesn't go through tunnel roofs. Yes! Finally after 15 years we finally have dry tunnels.
Why you have 30 fps... V-sync is normally at the full rate of your monitor refresh, which is 60 fps. The full rate, or none for that matter, can cause a performance hit for many systems, so there is an option in T:ANE and other programs to run at half that or 30 fps, which is the default in T:ANE. So if you want your 60 fps, use the full rate instead.
How to get there:
When you start T:ANE, go to the Trainz settings in the launcher. On the first panel, you will see the various screen resolutions. To change these, you may or may not need to check the box for full screen (you do if you run windowed), after that find the same resolution you are using but with the full-sync instead of half-sync.
Hope this helps!
John