Hello, fellow Trainzers,
some days ago, I (and other teammates) received an updated version of a route we are developing.
None of us had MKs, so we thought everything was fine, but... only on my PC I saw the route properly.
Three other playtesters reported that some areas of the map only showed the basic yellow grid with the grey background, and sent these images to me:
We were puzzled, since our Content Managers did not report any missing kuid.
Another playtester added the Mini-Map window to the screenshot, and the empty areas clearly appear as textured areas on the Mini-Map (but not in Surveyor), as you can see in the image below.
I opened the route in my TS2010, then I got the KUIDs of the textures covering the two fields with the "Get Texture" tool.
Then, I selected the route, then I tried to locate the two textures among the dependencies: they are not there, and there is no content from that author in the route, according to Content Manager.
I subsequently tried to reverse the issue: selecting the two textures and asking for "Dependant Assets", the route is not listed.
In the kuid-table of the route there is no trace of these (and of other textures not appearing).
Since the textures appear on the map (provided the player has them installed beforehand) and on the Mini-Map the areas appear to be covered with textures (even if the player has not the textures installed) I suppose that something goes wrong when the kuid-table is written. I suppose this happens when the route is saved in Surveyor.
Unlike traincars or other objects, where dependencies are anyway written in the config file of the object, maps store this information somewhere else. Yesterday, I read 13 pages of the forum, looking at all the threads with "texture" in the title. I found some similar cases, but when the cause were missing, faulty or obsolete textures Content Manager always reported that there was a problem. I also found a post from Geophil, stating that texture information for every map node is stored in the GND file, but I am no computer genius and I was absolutely unable to understand its contents (I hoped I would find a nice, ready-to-be-copied, list of the KUIDs contained in the map
)
Additional information:
- the overall number of textures used in the route is 163, well below the old 2006 limit of 256 texture per route, so I don't think this is the cause;
- all the involved playtesters performed an extended database repair before opening the route in Surveyor;
Can someone please help me to understand how can we solve this issue?
Thanks in advance.
some days ago, I (and other teammates) received an updated version of a route we are developing.
None of us had MKs, so we thought everything was fine, but... only on my PC I saw the route properly.
Three other playtesters reported that some areas of the map only showed the basic yellow grid with the grey background, and sent these images to me:


We were puzzled, since our Content Managers did not report any missing kuid.
Another playtester added the Mini-Map window to the screenshot, and the empty areas clearly appear as textured areas on the Mini-Map (but not in Surveyor), as you can see in the image below.

I opened the route in my TS2010, then I got the KUIDs of the textures covering the two fields with the "Get Texture" tool.

Then, I selected the route, then I tried to locate the two textures among the dependencies: they are not there, and there is no content from that author in the route, according to Content Manager.

I subsequently tried to reverse the issue: selecting the two textures and asking for "Dependant Assets", the route is not listed.
In the kuid-table of the route there is no trace of these (and of other textures not appearing).
Since the textures appear on the map (provided the player has them installed beforehand) and on the Mini-Map the areas appear to be covered with textures (even if the player has not the textures installed) I suppose that something goes wrong when the kuid-table is written. I suppose this happens when the route is saved in Surveyor.
Unlike traincars or other objects, where dependencies are anyway written in the config file of the object, maps store this information somewhere else. Yesterday, I read 13 pages of the forum, looking at all the threads with "texture" in the title. I found some similar cases, but when the cause were missing, faulty or obsolete textures Content Manager always reported that there was a problem. I also found a post from Geophil, stating that texture information for every map node is stored in the GND file, but I am no computer genius and I was absolutely unable to understand its contents (I hoped I would find a nice, ready-to-be-copied, list of the KUIDs contained in the map

Additional information:
- the overall number of textures used in the route is 163, well below the old 2006 limit of 256 texture per route, so I don't think this is the cause;
- all the involved playtesters performed an extended database repair before opening the route in Surveyor;
Can someone please help me to understand how can we solve this issue?
Thanks in advance.
Last edited: