Gmax Booleon Problems

Looking at the second screenshot, in the "pick-boolean section, you have it selected on "move". You need to select "copy", then carry on as normal:).

Hope this helps
 
This is the wrong forum and boolean never worked good in gmax.

In my Gmax, Boolean works fine with 3D boxes, had a few problems with circles though. Making a basic version of what was shown in your screeny's, i was able to get it to work. I had the "move" selected to "copy" and the second box (the blue one) evenly distrubuted on each side of the green box.
 
I have 2 suggestions;

You might try choosing a Boolean "cut" instead of a "subtraction". This cuts the mesh, but doesn't remove polygons. It gives you the chance to inspect the results and choose manually which polygons to remove. You can also do some vertex-welding and other manipulations to tidy things up before deleting the polygons. I've done this many times and almost always find the Boolean cut is better behaved than subtraction.

Another technique I've read about but not tried yet, is to temporarily scale up your whole model by a large factor before applying the Boolean. I think this is supposed to give cleaner results because precision errors in the Boolean algorithm will not be so significant if all the distances are larger. After the Boolean, you shrink your model back down to its original size.

Finally just a speculation more than a suggestion. I'm wondering if you could limit the Boolean damage by first cutting (not subtracting) a rectangular box around the area where the blue object intersects. Then when you do the Boolean with the blue object, any edges and polys it creates can only fan out as far as that rectangular cut. I'm not sure this would improve things or make them worse, you would need to try it and see.
 
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Hi , this is the best way to do what you try to make, subtract a complex rectangular form with curves to a simple rectangular form leds always to a mesh destruction , for this operation be successful the rectangular subtraction mesh cant have corner curves so is much better you make all the geometric or shapes forms first ,attach then all and extrude in the final see the image. i hope this solve your problem.
arraial
b02f161a8074eee87f38312c0a77df6a.jpg
 
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