GMax and 3DSMax (And any other modeling program) screenies/renders

RSA Trainz - Red Devil...

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Iceman how much time. Glad to see you again. That engine looks real, i like that metal effect, is bump mapped?

I restarted the project of the track. I have done that
PRR Track 1

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PRR Track 2

prrtrack2.png


PRR Track 3 Turnout

prrtrack3turnout.png


Greetings
Ivan
 
Hi, this is my new Road with high density traffic for city´s, they are a Istrack/IsRoad kind spline track to allow side track kind public illumination with light coronas with night mode adapted already for the road, allowing a much quicker work adding them. The road have a main texture 1024x1024 with a normal map and the car shadows now show better (no alpha problems in trs2010) then the Built-in Road 2L Highway.
arraial
Will the illuminated road be released so I can see how it works? Thank you!
 
Yes 321 they gonna be released but i making experiences yet with this type of assets so need to be patient and wait because i also learn some things with this so...
This is my new road 2l intersection with 2 side walk´s they are a Kind Building Industry for allow animation without triggers, they already include all traffic lights controllers the animation signs are intermittent for pass free because i cant make a rule or traffic control light to stop one side with the lights with temporal synchronization , is petty so,,, you gonna see some cars crashes in the middle eheheh.
the Road 2L Highway no ends v2 also are a kind Track/road to allow the public illumination side track objects.
arraial
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Well done arraial on the new look roads, we need some more modern roads in trainz.

Hopefully when they get released, they will have all the heavy and modern traffic running on them, which are displayed in your screenshots, as I always seem to get board after a while watching the same cars go by every 5 minutes on the trainz roads. By the way, I do love the roads with the working lamp posts, that would save me a decade of not placing fiddly lamp posts here and there, especiall on curves.

Nice job Arraial, keep up the good work.

Joe Airtime
 
Hi, Very nice Ice, where i can find this depot for download????
Hi there airtime , the world traffic region mix and the 34 cars already are in the dls i think you already know, ...the reason they always use a very low traffic density regions is for frame rates be high and i really advise you, with this roads the traffic gonna be very high density and with my traffic region more heavy will be because the cars are more high poly then the others of Auran, like i already say my very modest computer with very modest graphic card, runs very well all this traffic with a full layout already setup, but i say again i recommend to a more high specs end machines, a quad with high Graphic card. You also can modifies the density traffic cars of the roads in the CMP in the tag
carrate 3 and give higher values for more low traffic and the speed in traffic-speed 7.
In the intersections inside city's i use this road with traffic speed 7 and for cross tracks locos to they can be make more roads clone the original and increasing the speed (lowing the traffic density) jointing then accordingly. The all 2 or 3 km road with curves i can illuminate then in 2 minutes in the two sides airtime with the side track illumination posts.(latter i gonna make a blue light to or withe).
I Upgrade my road intersection, they are not a lower poly asset (26kp) but you dont gonna put more then 2 or 3 intersections of this type in a single base board i think and they already include all signs and plates, also they have 3 lods and at 100 meters change to lod1 (15kp) and at 250m change to lod2 with (7kp) so shouldn't be a problem.
they also have plates for streets orientation with 4 separated textures and the user can configure at will the name streets (editing the textures) i dont use automatic place street names on this because of the font size and some inclination rotation of the plates not good for that. They also have sounds warnings from the signs, like you already know this animated light signs are in the state of out of service, they alternate in the orange for the red and green colors to warning to use the priority rule in the intersection so some crash's gonna occur in the middle i know if the cars stop ant the signs its going to be perfect but i can do this sorry, i dont know scripting, also i know when a traffic system lights is out of service control they flash the alternate orange to red color at lest in my country so i put the red and green color alternate with the orange color because gives more visual live to the scene is only for that.
arraial
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I don't know what swithes was made by Andi06, but this swithes will high-detailed, at the same time high perfomance because of mega-LODs. I will have a full pack of wood and concrete sleepers and every mark of crossing (russian crossing). This content will freeware, I let you know when I finish.
 
I have an idea some months ago to create turnouts without script or without fixedtrack
http://forums.auran.com/trainz/show...-for-create-animated-turnouts-with-only-track
My idea is to use 4 tracks. 1 Normak track for mainline, a 2nd track for transition between the turnout track, a 3rd track with lower ballast and with different tie spikes, and that will go between the 2nd track and the 4th track, cause this is the track where is placed the turnout frogs and the switch lever, and a 4th track without one of the rails, the inner rail in this case, and why? Cause i want to get the middle turnout track without inner tracks and with the outside tracks so in the center there are only the ties. After that i add those removed rails, as a switch lever, with the same dimension as the faulty track, so with this , cause the switch levers are animated the rails move, like a scripted turnout like Raildumper or Ocemy turnouts. Im still testing it and its hard, but for me is a good idea. The bad thing is that need 4 tracks and you need to have a premade fixed track turnout to use it as guide. Here some pics from trainz with the four tracks i have modelled, I still need to model the motor switch with the rails, but time to time -

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And the tracks

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1sttrack.png

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Cheerio
Ivan
 
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